Is it good to know an RPG's game mechanics?
Do u think that knowing the underlying mechanics in an RPG, for example, helps or hurts the experience of playing an RPG?
For example in KOTOR you would know that your Ruby Sword does exactly 3-10 points of damage, and your Fire Sword does 10-20 points.
But in othe RPGs you would just have a vague idea that the Fire Sword does more damage than the Ruby Sword, but you don't exactly how much.
Or in KOTOR how you know exactly how the bonuses to attack, defense, etc are derived (ie your stat bonus + some other bonus), but in other RPGs, you have no idea how such mechanics work but can only make deductions from what you observe (hmm, after I put on this amulet I seem to be less affected by sleep spells...)
Right, because if anything validates the existance of a handheld piece of shit, it's taking those shitty handheld games and placing them on a screen big enough so that the inherent flaws of the software is visible to all humans. Including Ray Charles.
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