It isn't without it's problems, but as you say, if people took the time to actually get into it, or to seek an explanation, they'd have had a much better time with it. As it was, they wanted everything explained to them (with good reason), and lost out on a charming, fun, well played RPG.Originally Posted by Masaka
The combat was a bit easy. I equiped my protag with a staff and following that, every battle was a joke. Even bosses fell before the might of my pointy-stick whielding action! Some of the larger bosses couldn't even get an attack in edgewise!
I still love the game, though. It's a shame it never got the love and attention it deserved.
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I don't get what the problem with the under-developed characters in Chrono Cross is all about. The characters who the story focused mainly on (Serge, Kid, Lynx, Harle, etc.) were all fleshed out beautifully, and their design was some of the most colorful I've ever seen. Colorful is good. Very good, considering we live in the era of the dark, drab anti-hero. In fact, the singular problem I had with the design was the Masamune. It should have been a sword. I do like how Masa and Mune make a re-appearence, of sorts, but they should have been a sword.






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