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Thread: Chrono Cross

  1. [derail]Legend of Mana suffered from a bad case of Not Enough Information. If the crafting system had been even half as well explained in game or in the manual (hah!) as it was on Gamefaqs, it would have been a lot more enjoyable for a lot of people. That and they definitely could have ramped up the difficulty. I wish they had just left the difficulty select as a regular option, rather than forcing you to finish the game first.[/derail]

    I really dug Chrono Chross. There were definitely a few cardboard cutouts for characters, but it didn't really matter since there were plenty of characters I liked. The CT tie-in was kind of out there, but it didn't really matter to me, since I thought the whole ending area was really cool.

    One of my favorite characters was the blonde haired girl who had the twin sister. I can't remember her name, but she packed quite a punch in battle.

    EDIT: Orlha? I think that was her name.

  2. Quote Originally Posted by Masaka
    Legend of Mana suffered from a bad case of Not Enough Information. If the crafting system had been even half as well explained in game or in the manual (hah!) as it was on Gamefaqs, it would have been a lot more enjoyable for a lot of people. That and they definitely could have ramped up the difficulty. I wish they had just left the difficulty select as a regular option, rather than forcing you to finish the game first.
    It isn't without it's problems, but as you say, if people took the time to actually get into it, or to seek an explanation, they'd have had a much better time with it. As it was, they wanted everything explained to them (with good reason), and lost out on a charming, fun, well played RPG.

    The combat was a bit easy. I equiped my protag with a staff and following that, every battle was a joke. Even bosses fell before the might of my pointy-stick whielding action! Some of the larger bosses couldn't even get an attack in edgewise!

    I still love the game, though. It's a shame it never got the love and attention it deserved.

    ___________________________________________

    I don't get what the problem with the under-developed characters in Chrono Cross is all about. The characters who the story focused mainly on (Serge, Kid, Lynx, Harle, etc.) were all fleshed out beautifully, and their design was some of the most colorful I've ever seen. Colorful is good. Very good, considering we live in the era of the dark, drab anti-hero. In fact, the singular problem I had with the design was the Masamune. It should have been a sword. I do like how Masa and Mune make a re-appearence, of sorts, but they should have been a sword.
    Quote Originally Posted by Drewbacca View Post
    There is wisdom beyond your years in these consonants and vowels I write. Study them and prosper.

  3. Good game.
    Well that's like, your opinion, man.

  4. I love the game. One of the few RPGs that I've really gotten sucked into. The music is phenomenal.
    matthewgood fan
    lupin III fan

  5. Get the OST, by far one of my favorite soundtracks

    It felt totally generic
    That's the one thing I never thought I'd hear, generic is Beyond the Beyond... not Chrono Cross

    Quote Originally Posted by Compass
    Dew Prism (Threads of Fate is a gay name), I have and will play someday soon. I'm looking forward to Mint and her sassy ways.
    Now why is "Threads of Fate" a gay name, I know it's must be because of your Japanese over anything translated to USA attitude... come on admit it

    I agree I don't much care for name changes if they can be avoided, but I think the name "Threads of Fate" fits it well considering they were controller like puppets, "Dew Prism" is also good title though

    Oh and Johnny Wolf is so cute

  6. I haven't played it since release, so my memory is a bit foggy...

    But everything about it just felt like the generic, japenese console rpg. The setting, battle system, characters, story...it all just felt totally rehashed.

    That was a great summer for Square too. I loved Legend of Mana, and Thread of Fate was good too, cept the control was kinda off which made it frusterating at points.

  7. i liked the game a lot but in the end I think the story was much weaker than Crono Trigger and it was too confusing.I want to go back--haven't played through New Game+.

  8. I loved it. I was actually thinking of playing through it again recently, but I don't have the time right now.

    I think I have a save about half way through where I was meticulously gathering up every spell using capture that I could. Pretty sure I lost steam once you become furry. It picks up again after that though, so I may just play that game. Plus I had picked up cool characters that game.

    I think CC required certain things to be enjoyed. One was expectations that weren't set somewhere around Pluto due to CT, another was an appreciation for, ah, slightly quirky characters.
    Have a Pile of Shame? Destroy it! Join the Warpact

  9. Quote Originally Posted by Kidnemo
    That was a great summer for Square too. I loved Legend of Mana, and Thread of Fate was good too, cept the control was kinda off which made it frusterating at points.
    Yes it was, Vagrant Story was my favorite title they released that year, just before the summer I believe

    I liked Threads of Fate a lot, it was much better then I thought it would be

  10. I would kill a number of people between 12 and 25 for a chance to play Vagrant Story 2.

    ToF was decent, but I made the dreadful mistake of NOT playing Evil Princess Mint. Generic Moody Good Guy was very boring.

    Starland was so freakish in that game, I'm pretty sure it caused permanent mental damage.
    Have a Pile of Shame? Destroy it! Join the Warpact

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