Doremi Fantasy ~Milon no Doki Doki Daibouken~ (SFC, Hudson Soft, 1996.03.22)
The latest years of the SFC era brought us some very special games. People only put the attention on the 32 bits systems, ignoring how the SFC catalogue increased with top quality titles. Doremi Fantasy is more than just "top quality".
Not many platform games reach the magnificence of Super Mario World. It's not just a matter of good level design and pretty graphics. Milon is one of the best characters ever seen in a platform game. He uses a Bubble Bobble style method to finish his enemies (we could speak here about the loving Taito flavour the game has) and controlling him is a real pleasure. He gains special abilities as he progresses, too. Lot of work was put to make the main character so memorable.
The game is long (not as much as the usual Mario game, though) and was intended to make use of continues and passwords (you need to find certain items to fight bosses, so you'll find yourself re-playing stages frequently). Mini-games are also present, as is the life-per-collected-items system and the map which allows to go back if required.
Of course, graphics are stunning. Not in a Yossy Island sense, but in a PC Engine / Taito fashion (Mizubaku Adventure, did I hear?). No technical achievements, but splendid design, colors and game speed.



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