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Thread: Dead to Rights II: Hell to Pay

  1. "and an innovative new spherical slow motion diving system."

    Wha?
    pwned by Ivan

  2. it means that as you dive you rotate your body realistically to target baddies. If your enemies are at 6:00 and 9:00 you would, in a somewhat convincing manner,turn in mid air and point one gun straight back at the one guy,and point the other(assuming you have 2 guns) to your right at the other guy, in other words, if you accidentilly dive past a punk, you still aim correctly. so diving is more strategic since you can go between 2 guys and hit them both in one move.
    Quote Originally Posted by Compass
    Squall's a dick.

  3. New Slow-motion system sounds nice. I played first game without use of slowmotion, thanks for not that great button layout on Xbox pad, but dj liked it when he was playing.

    I agree that lockpicking, weightlifting and other mini-games must go away.

  4. I only played the GC version of the first and it was a pretty boring game. Hopefully they put some time to make it at least look good.

  5. Yuck, the first one was so awful. Just plain awful Combat and Gun play. This looks to be poor as well.
    Barf! Barf! Barf!

  6. I saw those GI screens, & I don't think a gritty "realistic" "story driven" (mentioned 10 times in the discription above) game shouldn't have a cop spraying a gatling gun. It just doesn't jive well with what I imagine a good storyline would have.

    JM

  7. JM, hello he is a really tough renegade cop. They get to use Gattling guns, and the ability to slow down time, and play like shit.
    Barf! Barf! Barf!

  8. Quote Originally Posted by Clash_Master
    Yuck, the first one was so awful. Just plain awful Combat and Gun play. This looks to be poor as well.
    Not true. The Gun Play was MORE exciting than it was in MP. It did give a variety of moves and techinques, such as using enemies as shields, Shadow to disarm and kill enemy and get their weapons, and various Disarm/Kill moves. Those parts were realized nicely.

    It just the rest of the game was spoiled by mini-games galore, that turned off most of the players.

    Quote Originally Posted by Clash_Master
    JM, hello he is a really tough renegade cop. They get to use Gattling guns, and the ability to slow down time, and play like shit.
    Maybe to YOU.

  9. Quote Originally Posted by frostwolf ex
    they address that for gi, they say that while the dtr for gc sold better than they expected, they know that these type of games dont sell well on the gc, but they arent ruling out a gc version if it sells well. so its no gc version YET,one may still happen, not that i care, this looks to be a box game for my rental. Not my kind of game, but me+martial arts=some interest
    This is rock-solid proof that GameCube owners are stupid and they buy crap.

    Quote Originally Posted by Despair
    Not true. The Gun Play was MORE exciting than it was in MP. It did give a variety of moves and techinques, such as using enemies as shields, Shadow to disarm and kill enemy and get their weapons, and various Disarm/Kill moves. Those parts were realized nicely.

    It just the rest of the game was spoiled by mini-games galore, that turned off most of the players.
    Nobody wants to listen to anybody defending Dead to Rights anymore. The game was terrible, and its old. DTR2 is a new game, so its a new day for that one, but as for the old one, it had its day in the sun and its trash.

  10. Diff, dont you have some half life 2 thread to be whoring at?
    Quote Originally Posted by Compass
    Squall's a dick.

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