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Thread: Videogame Illogic

  1. FPS:

    -Enemies have no internal organs thus shooting them in the chest will detract from their total life but otherwise leave them fully capable of continual fighting.

    -Max Payne has collision resistant clothes, this is why he doesn't get injured from diving onto hard concrete several times a minute

    -Counter-Terror teams don't get provided with equipment, it must be bought on the spot by killing terrorists
    http://www.the-nextlevel.com/board/image.php?type=sigpic&userid=1739&dateline=1225393453

  2. Quote Originally Posted by BioMechanic
    I also get a kick out of characters' innate abilities to carry literally tons of items while suffering no ill effects. With how insane inventories can get, makes you wonder where they're hiding the U-Haul.
    One of my favorite memories of the Leisure Suit Larry series was when he made mention of how much stuff he could carry as he proceeded to slip a massive soft drink into his inside coat pocket.
    Quote Originally Posted by Doc Holliday View Post
    K3V is awesome!

  3. Quote Originally Posted by Satsuki
    WHY IS DRACULAS CASTLE INSIDE AN ECLIPSE?? AUUUUUGHHHHHH
    You're getting into magic, which isn't "logical" to begin with. Doesn't count.

  4. #24
    Quote Originally Posted by K3V
    One of my favorite memories of the Leisure Suit Larry series was when he made mention of how much stuff he could carry as he proceeded to slip a massive soft drink into his inside coat pocket.
    How about when Guybrush stuck a whole dog in his coat?
    HA! HA! I AM USING THE INTERNET!!1
    My Backloggery

  5. When stuck in a life threatening situation involving muta-genetic viruses and zombies, remember the following -

    - You can hold up to 8 high powered, heavy weapons, including Shotguns, Bazookas, Flamethrowers and Rocket Launchers but you do not have the space or physical strenth to hold more than 8 keys.

    - When faced with the choice of taking the life-saving large spikey club or the obscure looking wolf pendant.... always take the pendant... you just never know when it might come in useful.

    - There is no need to worry about precision when using your earlier mentioned shotgun, just aim up and in the general direction and the decapitation of 8+ zombies shouldnt be a problem.

    - No need for first aid, just roll up those herbs and smoke away baby... the pain will go away soon.....

    - Rickety wooden doors do not react to explosive weaponry... you'll have to find another way around...

    - Stuck in a mansion and can't get out? Try playing a piano or inserting a jewel into a statue, that should sort you out... don't worry about how the Umbrella employees get to work, im sure they find a way.

    - And last, but most importantly, remember that no matter how life threatening the situation is, you always have time for a corny pun and some shitty voice acting.

    - "Jill Sandwich"

    Mmmm....

  6. #26
    lithium Guest
    Quote Originally Posted by BioMechanic
    I also get a kick out of characters' innate abilities to carry literally tons of items while suffering no ill effects. With how insane inventories can get, makes you wonder where they're hiding the U-Haul.

    I think it was Leisure Suit Larry 2, or maybe 3, where they had an amusing skit where Larry explained how game characters can do that


    I never understood why just touching enemies hurts you.

  7. For Shenmue:
    No one in town seems to know anything about your father's death until you ask the same question to them a dozen times.
    You can drink unlimited amounts of soft drinks without having to go to the bathroom.

    For True Crime:
    Shooting someone a few times won't get them to stop, but flashing a badge or using your siren will.
    Demons In L.A. = Doom meets the EOD.
    It is natural for a dozen clones to walk the streets of L.A.

    Backyard Wrestling: Don't Try This at Home
    100 lb. women can throw huge chairs and couches with marksman-like accuracy from across a room.
    Being hit in the head with a basketball will cause immense bleeding from the head.
    The whole game, in general.
    matthewgood fan
    lupin III fan

  8. Quote Originally Posted by Taito
    In 2D fighting games, a fighter can suffer utterly brutal 'super' attacks (anything from superhuman wrestling grapples that soar from the sky to the ground, to a series of eviscerating gores and slashes, or even thermonuclear laser blasts), yet is able to get his bearings together and continue fighting without breaking a sweat.

    Yet when a fighter's energy is low, a tap on the face from a Weak jab sends the character flying into the air, squealing in pain all the way to the ground. A tad inconsistent.

    (paraphrased from a thread simiar to this, over at Shoryuken.com)
    It's nice how Street Fighter III handles a weak jab finish- the loser actually keels over.

    And now some illogic- not necessarily to the point of ruining the game, however:

    * House of the Dead III- Lisa & G can't blow open a locked door. Come on, they are carrying shotguns. (BAD- Sega could've added another route here)

    * Dig Dug- Dig Dug can defy gravity while walking and digging upward. Pooka & Fygar do the same, but the rocks will fall if tunnels are dug under them. Same goes for Mr. Do!.

    * Some racing games- The computer drivers can mysteriously spring out from behind and get way ahead if you make one micro-mistake. Midway is guilty as charged of this offense. (This really sucks.)

    * Most fighting games- Fighters scream in pain when KOed. They're supposed to be unconscious.

    * King of Fighters (except 2003)- Spitting sake on someone injures them.

    * Grand Theft Auto- When you go into a respray shop, you are no longer wanted by the police.

    * Commando- Contact with any soldier immediately costs a life (perhaps the game assumes you get captured?). It's a shame the knife isn't in the arcade version.

    * Elevator Action- How easy it is to get on top of the elevator, and that you can shoot bad guys in another one just across the screen.

    * Soul Calibur II- You can come back for the next round after you get knocked out of the ring and fall a story or two. If you're knocked into a lake, you are not dripping wet when you come back for the next round.

    * Fatal Fury- In Tung Fu Rue's stage, the fighters' movement is not affected when it rains.

    * Fatal Fury Special- How Mai Shiranui can survive the cold weather of Kim Kaphwan's stage (round 3).

    * Most sidescroll beatemups- Throwing someone into a phone booth or a metal drum will total it immediately.

    * Rush 'N Attack/Thunder Fox- Grab a weapon and you must drop the one you previously had. In Rush 'N Attack, the old weapon is gone forever. In TF, you can "juggle" 2 weapons by alternately hitting right-down-right-down quickly.

    * Police 911- When you mistakenly shoot another cop or a bystander, the whole world freezes yet the time keeps ticking. After this penalty period, you find that person still standing. (Extremely aggravating.)

  9. GTA:

    You can survive multiple gunshot wounds, falls from high places, explosions, multiple car pile ups....



    ...but you can't swim.

  10. You also sustain damage for leaping off of a whopping five stair-high staircase.
    matthewgood fan
    lupin III fan

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