Originally posted by rezo
the pace of the game seemed to be based on landing one hit, and attaching the rest of the combination for 30-40% damage. regularly.
Breaking combos came off an unintuitive, but this is just me not liking arbitrary buttons to hit to cancel a combo. It doesn't make much sense in respect to gameplay, and with a game that is dependent on comboing(as far as I can tell) there should have been a better way to handle it. There was also the nature of the moves in my combos,many of which I couldn't seem to pull off independently, and maybe this is a mistake on my part, but that came off as "inputted battle commands", as opposed to combining moves.
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