Sixty frames per second is best, but not if it comes with hiccups and chugging. Sega Rally 2, anyone? It runs just like that normally, but I'd rather use the 30 FPS code.
Solid 30fps. Gameplay and framrate consistency are where its at.
60+fps with the occasional sputter. I want my games to look as good at the hardware will allow at all times.
Shit, and I was about to explain it in long wordy fashion when two pics and a little blurb does it 1000 times better. I guess a picture is worth 1000 words.Originally Posted by MechDeus
So yeah, its all about saving polys to keep the framerate high...
Sixty frames per second is best, but not if it comes with hiccups and chugging. Sega Rally 2, anyone? It runs just like that normally, but I'd rather use the 30 FPS code.
Finished in 2021: 8 games (PC: 4, PS4: 2, PS3: 1, X1: 1)
isnt that normal mapping? (as in surface normals, not as in 'regular' normal. nevermind. who the hell came up with that term)Originally Posted by MechDeus
Yep, those two images are like a posterboy for bump mapping. I wonder how far it could go, if we could eventually do things like make a rounded half-circle out of polys and then bump map an entire face (sans teeth and eyes, I'd imagine).Originally Posted by Master
I'm lost. In any case, if you read the text below you'll notice whoever from Bungie was speaking to them refers to it as bump mapping, so I'll stick with what the developers call it. For those who don't get EGM and missed that article, the root directory of that picture has scans of all the pages.Originally Posted by japtor
I dunno, 60fps looks kinda bodgy, like those low quality TV movie shot with a camera which makes everything move really smoothly. Am I the only one annoyed by this?
probably.
It's probably only because your using a PAL TV, which is optimised for a 50hz signal with a more lines on the raster. I play games in 50hz, simply because that reason, 60hz always looks grainy.Originally Posted by arjue
Quick zephyrs blow, vexing daft Jim.
Actually, bump mapping has nothing to do with this because any detail that's good for it is too small to make out of polys anyway... unless you're insane or doing it as a pre-render. A lot of that detail was done before with just plain flat mapping, which didn't look as good but at least it was something. The only thing Halo 2 is really doing is making better use of something that's been around for quite a while already. There's also level of detail for models and textures so the Wathog isn't going to look that good from a distance. It'll be using a lower poly model and a lower rez texture then.Originally Posted by MechDeus
Locking at 60FPS is really a matter of technology and application of it. Do you want a steady frame-rate or bigger and bigger enviroments / animations? The only shortcut I can think of is displacement mapping, which isn't something any of the current consoles can do.
"I've watched while the maggots have defiled the earth. They have
built their castles and had their wars. I cannot stand by idly any longer." - Otogi 2
Displacement Mapping is like kicking a cpu in the groin. I really don't foresee that in a console any time soon.Originally Posted by Ammadeau
No, you're not the only one. A friend of mine described it as the difference between film and video tape.Originally Posted by arjue
For games that are supposed to look realistic (Splinter Cell) I prefer 30 fps.
For fantasy, I think 60 is better.
To answer the question though, I'd rather have a locked 30 frame rate than a shitty 60.
As for what a game can look like at 60 frames per second, we only need to look at Ninja Gaiden for Xbox. Or DOA3, or 2 on Dreamcast.
Look what frame rate did for Sonic Adventure. Part one looked good at 30 or so, but 2 locked at 60 looks amazing.
indeed...it was all the difference. SA1 was a great LOOKING game, but it didn't move as fluid as it COULD. But fuck...SA2 looked fucking AMAZING...those graphics at 60fps!? There was like, NOTHING to complain about visually...it just didn't get any better. It moved and felt SO much more fluid, fun, and impressive. I dunno, for me, 60fps adds this sort of professional feel to a game, because it's like, that's how all games SHOULD run...at perfection.
It should BE the standard...just like 640x480, THEN developers should worry about how much detail or polygons their engine can display or fool you into thinking its displaying and worry about pop up/shit like that. After all, you don't see half the games out there running at half resolution just to display tons of effects, push the pop-up further, and show tons upon tons of polygons. My personal opinion is that the same standard should have been set for frame rate in this generation of consoles...CERTAINLY the NEXT generation. But even that will not happen.
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