
Originally Posted by
seen
Ammadeu: It doesn't limit the artists who develop models at all. All they need to do is create the model using nurbs instead of polygons and then the poly net is automatically generated from the nurbs surface.
It makes it kind of impossible to do fine details since everything is going to get smoothed out. I know from my own experience I would have to tweak a model after tesselating it to get the results I wanted. I could never get it just right from just altering the base model. But it's the kind of detail that wouldn't matter for a screen the size of a PSP so it's a moot point. 

Originally Posted by
Andrew
So as long as your models aren't going to be huge anyway, it saves you processor power in the end?
The whole benefit of hardware based tesselation is to take the proccessing burden away from the main cpu. As far as the CPU is concerned, there's no difference for it dealing with the tesslated and non-tesselated models.
"I've watched while the maggots have defiled the earth. They have
built their castles and had their wars. I cannot stand by idly any longer." - Otogi 2
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