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Thread: What D&D Character Are You?

  1. Quote Originally Posted by bbobb
    My my, so many good people at TNL... I can't wait to play WoW with you all.


    I'll side with ya, then stab you in the back when you least expect it.
    Currently Playing: Final Fantasy V Pixel Remaster (PC), Let's Build a Zoo (PC) & Despot's Game (PC)

    Get Free Bitcoins every hour! - www.freebitco.in

  2. You Are A:
    Lawful Neutral Half-Elf Paladin Monk
    Follower Of Helm

    Alignment:
    Lawful Neutral characters believe in the triumph of law and order above all else. It does not matter whether the leader is for good or evil; the leader will be followed, because the order they provide is the most important thing.

    Race:
    Half-Elves are a cross between a human and an elf. They are smaller, like their elven ancestors, but have a much shorter lifespan. They are sometimes looked down upon as half-breeds, but this is rare. They have both the curious drive of humans and the patience of elves.

    Primary Class:
    Paladins are the Holy Warriors. They have been chosen by a God/dess to be their representative on Earth, and must follow the code of that deity, or risk severe penalties. They tend towards being righteous, but not generally to excess.

    Secondary Class:
    Monks are strange and generally not understood by the world at large. They live apart from people, and follow strict codes that restrain their behavior and lifestyle. They have an exceptionally calm outlook on life, and generally do not resort to violence unless absolutely necessary. Even when they do, their code of conduct forbids the use of all weapons - except their hands. As such, monks are extremely skilled at hand-to-hand combat, and no other style.

    Deity:
    Helm is the Lawful Neutral god of guardians and protectors. His followers believe in vigilance and preparedness, and are always ready for whatever confronts them. They wear plate mail, sometimes with gold embossing, with an open eye set into the breastplate, and an open-faced helmet. Helm's symbol is an open eye in a gauntlet.

    Detailed Results:

    Alignment:
    Lawful Good ----- XXXXX (5)
    Neutral Good ---- XXXX (4)
    Chaotic Good ---- (0)
    Lawful Neutral -- XXXXXXXX (8)
    True Neutral ---- XXXXX (5)
    Chaotic Neutral - (-1)
    Lawful Evil ----- XXX (3)
    Neutral Evil ---- (-2)
    Chaotic Evil ---- (-2)

    Race:
    Human ---- (0)
    Half-Elf - XXXX (4)
    Elf ------ (-1)
    Halfling - (-1)
    Dwarf ---- (-5)
    Half-Orc - (0)
    Gnome ---- X (1)

    Class:
    Fighter - XXX (3)
    Ranger -- XXXXXXX (7)
    Paladin - XXXXXXXXX (9)
    Cleric -- XXX (3)
    Mage ---- (-1)
    Druid --- XXXX (4)
    Thief --- (-7)
    Bard ---- (0)
    Monk ---- XXXXXXXX (8)

    A paladin monk - what a surprise!

  3. Neutral Good Elf Ranger Monk
    Follower Of Mielikki

    Alignment:
    Neutral Good characters believe in the power of good above all else. They will work to make the world a better place, and will do whatever is necessary to bring that about, whether it goes for or against whatever is considered 'normal'.

    Race:
    Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.

    Primary Class:
    Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.

    Secondary Class:
    Monks are strange and generally not understood by the world at large. They live apart from people, and follow strict codes that restrain their behavior and lifestyle. They have an exceptionally calm outlook on life, and generally do not resort to violence unless absolutely necessary. Even when they do, their code of conduct forbids the use of all weapons - except their hands. As such, monks are extremely skilled at hand-to-hand combat, and no other style.

    Deity:
    Mielikki is the Neutral Good goddess of the forest and autumn. She is also known as the Lady of the Forest, and is the Patron of Rangers. Her followers are devoted to nature, and believe in the positive and outreaching elements of it. They use light armor, and a variety of weapons suitable for hunting, which they are quite skilled at. Mielikki's symbol is a unicorn head.


    Alignment:
    Lawful Good ----- XXXXX (5)
    Neutral Good ---- XXXXXXXXXX (10)
    Chaotic Good ---- XXXXXXX (7)
    Lawful Neutral -- XX (2)
    True Neutral ---- XX (2)
    Chaotic Neutral - (-1)
    Lawful Evil ----- (-2)
    Neutral Evil ---- X (1)
    Chaotic Evil ---- (0)

    Race:
    Human ---- X (1)
    Half-Elf - X (1)
    Elf ------ XXXX (4)
    Halfling - (-6)
    Dwarf ---- (0)
    Half-Orc - XX (2)
    Gnome ---- XXXX (4)

    Class:
    Fighter - XXX (3)
    Ranger -- XXXXXXXXX (9)
    Paladin - (-1)
    Cleric -- X (1)
    Mage ---- XXX (3)
    Druid --- XXXX (4)
    Thief --- (-8)
    Bard ---- XX (2)
    Monk ---- XXXXXXXX (8)

    yo

  4. Neutral Evil Gnome Bard Fighter
    Follower Of Urdlen

    Alignment:
    Neutral Evil characters believe in Number One. Their personal gain takes precedance over all else, and they will work with whomever necessary and whatever institutions necessary to further their own goals.

    Race:
    Gnomes are also short, like dwarves, but much skinnier. They have no beards, and are very inclined towards technology, although they have been known to dabble in magic, too. They tend to be fun-loving and fond of jokes and humor. Some gnomes live underground, and some live in cities and villages. They are very tolerant of other races, and are generally well-liked, though occasionally considered frivolous.

    Primary Class:
    Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.

    Secondary Class:
    Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.

    Deity:
    Urdlen is the Chaotic Evil gnomish god of greed, bloodlust, and hatred. It is also known as the Crawler Below. Urdlen is generally represented as a huge, furless mole with sharp claws. His followers have changed their love of pranks and jokes to a love of malicious schemes and general evildoing. Their favored weapon is the claw bracer.

    Kind of upsetting.

  5. Quote Originally Posted by Xeno Gigas
    I'll side with ya, then stab you in the back when you least expect it.
    You're learning quickly my young padwan.
    You sir, are a hideous hermaphroditical character which has neither the force and firmness of a man, nor the gentleness and sensibility of a woman.

  6. I gotta agree with arjue's basic sentiments of, "D&D is for fags".

  7. Quote Originally Posted by diffusionx
    I gotta agree with arjue's basic sentiments of, "D&D is for fags".

    haha, sorry, you got it backwards, I said cards weren't for fags.

  8. Well... D&D is.

  9. <b>I Am A:</b> Neutral Evil Human Fighter Mage
    <br><br><u>Alignment:</u><br><b>Neutral Evil</b> characters believe in Number One. Their personal gain takes precedance over all else, and they will work with whomever necessary and whatever institutions necessary to further their own goals.
    <br><br><u>Race:</u><br><b>Humans</b> are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'.
    <br><br><u>Primary Class:</u><br><b>Fighters</b> are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.
    <br><br><u>Secondary Class:</u><br><b>Mages</b> harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.
    <br><br><u>Deity:</u><br><b>Cyric</b> is the Neutral Evil god of death, murder, the dead, strife, tyranny, deception, and illusion. His followers are working to secure his position as a new god, and are in conflict with many worshippers of other deities. They wear black or dark purple robes, with silver trimming, and wear silver bracelets. Cyric's symbol is a skull set in a purple starburst.
    <br><br>Find out <a href='http://neppyman.irulethe.net/dndwho/index.html' target='mt'>What D&amp;D Character Are You?</a>, courtesy of<a href='http://www.livejournal.com/userinfo.bml?user=neppyman' target='mt'><img height='17' border='0' src='http://img.livejournal.com/userinfo.gif' align='absmiddle' width='17'></a><b><a href='http://www.livejournal.com/users/neppyman/' target='mt'>NeppyMan</a></b> <a href='mailto:neppyman@yahoo.com'>(e-mail)</a><br><br

  10. Quote Originally Posted by bbobb
    My my, so many good people at TNL... I can't wait to play WoW with you all.

    watch out, consider that to us lawful good types you are basically "kill on sight", since you are evil ,and undermine the institutions we revere so you see us, get buddies or run.
    Quote Originally Posted by Compass
    Squall's a dick.

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