Page 6 of 7 FirstFirst ... 24567 LastLast
Results 51 to 60 of 61

Thread: Dreamcast 2D Hi-Res and Lo-Res

  1. Good work, Kron. The new list:

    Low Res Games
    Bangai-O
    Black Matrix A/D
    Gunbird 2
    Jo Jo's Bizarre Adventure
    King of Fighters '99 Evolution
    King of Fighters Dream Match 1999
    Last Blade 2: Final Edition
    Marvel vs Capcom: Clash of Super Heroes
    Princess Maker Collection
    Street Fighter 3: Third Strike
    Street Fighter 3: Double Impact
    Street Fighter Alpha 3
    Twinkle Star Sprites

    High Res Games
    Eldorado Gate Series
    Garou: Mark of the Wolves
    Giga Wing
    King of Fighters 2000
    King of Fighters 2001
    King of Fighters 2002
    Mars Matrix
    Net De Tennis
    Super Puzzle Fighter 2 X For Matching Service
    Super Street Fighter 2 X
    Vampire Chronicle for Matching Service
    Yu Suzuki Game Works

  2. All threads will eventually die. Therefore, for reference, the information in this thread is now here on a permanent basis.

  3. Quote Originally Posted by Cheebs
    I don't know about anything that would cause choppiness, but there is no true low res on HDTVs. Games and systems that have true low res are automatically upscanned to high res ("fake low res" if you will) by the TV itself. An HDTV can't scan slow enough for low res.
    Hmmm...Well I have encountered a form of chopiness on older systems such as the genesis. I used to run it via s-video (now RGB) and any screen movements, like in the background of a 2D brawler when you reach the end and it moves to the next section, ther is a bit of choppiness and blurring until the background is at rest again. This makes older systems virtually unplayable on HDTVs...I do notice bluriness on any systems not running in progressive scan and it says this flat out in my manual, that interlaced components will blur because of technical reasons someone else with more knowledge can explain here LOL.

    My res on my HDTV is 640 X480 (I think...), so even in "interlaced mode" via s-video or component, I get chunky pixels in low-res or low-res filtered to hi-res...for example, N64 as a system is unplayable, as the games just become chunky messes much like what you see with DC + VGA on low-res and fake low-res games. Most recently, Metal Slug 3 on Xbox I ended up selling simply because I play the box on my HDTV even in interlaced mode via component, MS3 is being upscanned to 640 X 480 and looks horrendous...

    Your best bet is to get a good RGB monitor or a solid flatscreen interlaced set with component and s-video for the older stuff and a HDTV for the juicy stuff like the forthcoming GGXX reload.

    ssb
    "50,000! You scored 50,000 points on Double Dragon?"

  4. Quote Originally Posted by ssbomberman
    Hmmm...Well I have encountered a form of chopiness on older systems such as the genesis. I used to run it via s-video (now RGB) and any screen movements, like in the background of a 2D brawler when you reach the end and it moves to the next section, ther is a bit of choppiness and blurring until the background is at rest again. This makes older systems virtually unplayable on HDTVs...I do notice bluriness on any systems not running in progressive scan and it says this flat out in my manual, that interlaced components will blur because of technical reasons someone else with more knowledge can explain here LOL.

    My res on my HDTV is 640 X480 (I think...), so even in "interlaced mode" via s-video or component, I get chunky pixels in low-res or low-res filtered to hi-res...for example, N64 as a system is unplayable, as the games just become chunky messes much like what you see with DC + VGA on low-res and fake low-res games. Most recently, Metal Slug 3 on Xbox I ended up selling simply because I play the box on my HDTV even in interlaced mode via component, MS3 is being upscanned to 640 X 480 and looks horrendous...

    Your best bet is to get a good RGB monitor or a solid flatscreen interlaced set with component and s-video for the older stuff and a HDTV for the juicy stuff like the forthcoming GGXX reload.

    ssb
    I've been unclear on this for awhile: Is it only true HDTVs that display low-res games crappily or "HD ready" tvs as well? This is directly relevant for me since I'll be buying a new Sony or Toshiba HD ready CRT soon and need to know if I'll have to keep my current Sony XBR for my older non-Prog Scan games/systems. It'd be nice to not have to keep the hulking beast but if I must... I must.

  5. Quote Originally Posted by Compass
    I've been unclear on this for awhile: Is it only true HDTVs that display low-res games crappily or "HD ready" tvs as well? This is directly relevant for me since I'll be buying a new Sony or Toshiba HD ready CRT soon and need to know if I'll have to keep my current Sony XBR for my older non-Prog Scan games/systems. It'd be nice to not have to keep the hulking beast but if I must... I must.
    See I believe HD ready only applies to receiving HD cable signals. HD ready means you need an external HD box to receive the cable that way, but some of the more expensive TVs have them built in...my TV is HDTV ready.

    I found a great explanation online:

    ---

    "HDTV or HD-Ready

    During the course of shopping for a digital television, the labels HDTV and HD-Ready maybe of some confusion to the consumer. This HDTV designation signifies that the set has an internal ATSC tuner/decoder, as well as meeting the widescreen specifications often required to be considered a true HDTV. The sets will meet the requirement to display in 1080i/720p, although it is often the former only. Very few digital TVs on the market will display in native 720p. The lack of an ATSC tuner/decoder is not necessarily a negative as many set-top decoders are now available with more features than those included in the integrated HDTV. The separate purchase of a HD-Ready TV and the external set-top-box often provides flexibility to the consumer to choose one that offers added features such as satellite receiver and the proper output signal. Most HD-Ready sets will include a high-band component (Y-Pb-Pr) DTV input, although few on the market also offers RGB for this purpose. There have been much debate between manufacturers as to the aspect ratio specifications of the HDTV designation, and it is now recognized that a true HD set will provide widescreen 16:9 aspect screen.

    The Definition argument

    The most common Digital TV's today are based on the Cathode Ray Tube technology. This is true with both Direct View and Rear Projection sets. Some purists will argue that the many of today's sets should not be defined as HDTV because the CRT's used cannot define all of the picture elements (pixels) required to display 1920x1080 resolution. While this is true for most with the exception of 9" CRT based sets, this specification alone should not be the the reason to shun these sets. While it is true that higher pixel count provides better picture on larger sets, there are variety of smaller TVs that do not require the full 1080 lines to provide incredible picture quality. These high-fidelity TV's often cost quite a bit more than the sets that use the standard 7" CRT or direct view sets. If the digital TV that you plan to purchase is bigger than 55", a comparison to a 9" CRT based TV before purchase is highly recommended."

    ---

    This makes sense. My TV is not widescreen and can't do 720p, but it can do 1080i and 480p and has component and VGA inputs as well as a 16X9 auto mode for 1080i and 480p (for anamorphic stuff and Xbox). So yes, keep that interlaced for older systems, you'll want it. And do make sure you get a nice DVD player that can upscan to 1080i if you can afford it, cause the picture quality (even upscanned to 1080i) is unbelievably good. The Momitsu is a good one and I know there are a few others.

    Then again, you could sell it and get a smaller interlaced set or a small RGB monitor to handle the older stuff...I mean if your new HDTV has enough filters, PS2, DC, Xbox, and the Cube will look fine on it.

    ssb
    Last edited by ssbomberman; 11 Aug 2004 at 09:19 AM.
    "50,000! You scored 50,000 points on Double Dragon?"

  6. All the blurriness is likely from the line-doubler (since digital TVs don't have scanlines, they just come up with a blend of the line above and the line below to fill in what would be blank space on a normal TV). If you've got component cables, most old games don't look half-bad on a digital television. When it looks too blocky, just don't sit so close and it'll look fine...oh and turn your sharpness down.

  7. Ok, thanks, guys. The bottom line is that I'm going to want to test older systems on the tvs I'm looking at. Regardless though, I think I'll keep my analog set for the time being. I'll only sell it if I know damn well I'll never need it. And I like that it's rather big; a smaller RGB monitor replacement doesn't appeal to me. It's okay, it'll be tight but I think I can squeeze two tvs into my room. Plus, I'll be able to play another game as I waste time leveling up in some RPG.

  8. Quote Originally Posted by Mikey
    All threads will eventually die.
    How existential.

  9. Quote Originally Posted by Bacon McShig
    How existential.
    Quick zephyrs blow, vexing daft Jim.

  10. Quote Originally Posted by Josh
    Project Justice?

    Lo or hi?

    All I know is it looks sexy as hell on my 27" arcade monitor.

    Also... are the character sprites a lot smaller in the DC version of 3rd Strike?
    I know they are much smaller than the CPS3 version of New Generation, or whatever the fuck its called... but I don't have a kit for 3rd Strike to test.

    Anyone know?
    Project Justice Boots up on vga and is high res.
    Last Blade 2 won't boot up vga and is low res
    these are both the US versions btw. Hope it helps.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Games.com logo