Originally Posted by
Jetman
Are there any counters in this game?
Seems like as soon as you start to get comboed or juggled you may as well walk away....
Ok my question is -- it looks like those videos were done in training mode right? Is there air/ground recovery on moves and was that turned on? For instance you can turn recovery off in GGXX and other games and combo to your hearts content, but with recovery on, there are only certain combos you can get away with...
So how is the system? Because as it stands, I'm afraid this is going to be a terribly broken game if you can do 51 hit combos with no recovery...
Can you give us more on the battle system? defense, or air blocking, counters, etc...?
I mean this looks really fun and cool, but 50 hits for free does not make for a very balanced game...
"50,000! You scored 50,000 points on Double Dragon?"
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