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Thread: Crazy Taxi vs Crazy Taxi 2.

  1. Grin Crazy Taxi vs Crazy Taxi 2.

    I'm not the biggest fan of 3D games, you know, but always liked the Crazy Taxi coin-op. Coudn't get it for my Japanese DC, but I've just purchased a brand new Crazy Taxi 2. Since this one didn't have an arcade version, I would like to know your opinion this time: What's the best game and why? What about the BGM?

  2. i heart crazy taxi.

    the first one is definately the best. hell, the arcade track alone makes it better than the sequel. san fransisco was made for videogames, apparently.

    the two courses in ct2 are way too flat. the jumping kinda makes up for it, but it completely changes the way the game is played. and not for the better. far too many short cuts require you to jump over a building or something. if you miss an important jump, you're fucked.

    edit: the music is generally forgettable in the first game. i don't like the offspring, and i had heard the bad religion songs like 23916521083x by the time the game was released, so i didn't pay much attention. i don't even remember the music in the 2nd.

    i just turn up my stereo when i play either game.

  3. Jumping... is useless.

  4. Crazy Taxi stomps on CT2, plain and simple. There's still some great fun to be had with CT2 (and multi-party fares were a GREAT addition), but the city designs just don't compare. Example: the dreaded "Post Office" or "Museum" or "Hospital" run. What the hell was Sega thinking?
    "Fiends! Animals! Bastards!"

  5. I agree, it is not Mario-fecking-bros for Christ's sake. I don't need my jumping in a driving game.

  6. #6
    Level design is clutterted and poor in part 2. 1 is a bit
    better, but neither seem as great as people make em out to
    be.

  7. Crazy Taxi 2 is one of the most dissapointing video games ever made. Graphically the game was fine, all the extra crap was fun, the new people were bearable, I even liked the extremely repetitive music. But the city designs were absolutely terrible. The multiple passanger concept was a good idea in theory but an extreme annoyance in execution. Jumping was worthless, and for some reason there seemed to be even more unwanted 180 degree turns than in the first game. The guidance arrow was of no use whatsoever, you either memorized the levels or just gave up the fare. The arrow would almost always steer you wrong, especially if you found yourself in the highway portion of one of the cities. And heaven help you if you were at the bottom of the map and you accidentally picked up somebody that wanted to go to the hospital. Oh, and what was with the car designs? I seem to remember them being nothing but floating boxes with wheels.

    To it's credit, the crazy box challanges were damned hard, and I had fun beating them. And the game's online content was nice, downloading other people's replays was cool.

    Now the first game is simply one of the best arcade games ever made, the city design was perfect, a simple circular track instead of a cluttered boxy enviroment of the second.

    I was so dissatisfied with part 2 I never even bothered to play 3.

  8. I feared it. Original things are usually the better. More if we speak about Sega and games with an arcade origin. Thanks, glad to have asked about it.

  9. loved CT1.. it's why i bought my DC.
    MK2 on XBLA plz - let the unfolding of gameplay begin!!

  10. I consider Crazy Taxi to be a DC classic. It's a solid arcade game that was just as much fun as in the arcade. I consider CT 2 to be one of the worst Sega has put out. All of the additions made the game worse, it didn't look any better and the city design was just awful. The whole game needed to be redone.

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