I love this genre, and get helplessly addicted to it time and time again. However, I was also extremely spoiled by Blizzard's Diablo series (culminating with Lord of Destruction), and so far nothing has measured up. I had at least 2 fully fleshed-out characters in every class for D2LOD, and always had ideas for more. I eventually sold all my Diablo stuff to break the addiction.
BGDA was great, but I thought BGDA2 was pretty bland. I really liked Champions of Norrath though, flawed as it was. If you can make a game with those aesthetics, but triple (or more) the amount of skills and enemies coming at you at any given time, it would be amazing. The main problem with the console games is that they never give you enough options or diversified enemies attacking you at once, and they never seem to offer significant differences between class strategies, let alone inter-class strategies. Now, CON is certainly a step up, but compared to D2, it's pretty paltry.
Now, if you want to get really old school, dungeon crawlers like NetHack and ADOM are amazing entries, overall a step above the console games but just behind the Diablo series (because, come on, graphics, sound, and real-time play do count for something).
The BG games on PC, from what I know, are more traditional RPGs, and less a "dungeon-crawler" (although it's debatable). They're supposed to be great, but I tried them and they weren't my cup of tea. Dungeon Siege was like a 3D Diablo without the elegance of the console entries. I only played the demo, but it seemed like I was fidgeting too much with the interface and camera, and the graphics were a little bland. Probably a fun budget title though.Originally Posted by Melf
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