It looks kind of like Mark of Kri, judging from the perspective of the camera. The gameplay looks to be really quick, and this should be a fun game to play. Also, the new Nintendo Power (with MGS: TS on the cover) has a neat preview on the game.
Looking over the screenshots again... is it just me or does Jack in the first screen shot look a lot like Bruce Cambell?
As for the game itself, I'll wait for solid impressions before considering a purchase.
"I've watched while the maggots have defiled the earth. They have
built their castles and had their wars. I cannot stand by idly any longer." - Otogi 2
It looks kind of like Mark of Kri, judging from the perspective of the camera. The gameplay looks to be really quick, and this should be a fun game to play. Also, the new Nintendo Power (with MGS: TS on the cover) has a neat preview on the game.
matthewgood fan
lupin III fan
In the new issue of Play magazine ol' Davey gave it a B. He pretty much raves about it the whole review with out much negative speak. He says its a really great hub based action-platformer in the vein of Banjo-Kazooie/Super Mario 64. Halverson is usually pretty positive about games and tends to get more out of them than most people, so I guess its up to you how you take his reviews. Seems like it could be a very fun romp, i'll wait till it drops in price which I imagine it surly will, even at a $40 start price.
Barf! Barf! Barf!
Of all of the new releases to shelf today, why did this one have to be the only one not to make the date?! Not a single store in our area recieved it. They got shipping lists, but no games. Hopefully it'll be in tomorrow.
I'm a bit pissed off, but I it isn't really any big deal. It's just one more day to wait. In the meantime, I'll play I-Ninja, as I just purchased it.
you will enjoy i-ninja, the story makes no sense, but the game itsself is solid, and you will recognize a lot of play mechanics from ninja gaiden(wall run, up the wall run). It has a definite banjo kazooie feel with how the missions are layed out.
on topic i am a fan of the cartoon, but this game is at the end of a VERY long line of other games i want, so it will probably be a price cut buy from me.
Originally Posted by Compass
The music in the actual game is phenomenal! It sets the mood perfectly, and it's crafted for each stage with much skill.Originally Posted by Lhadatt
I'm going to be extremely even handed with this review. I know I can't be trusted when it comes to games and whatnot, because I seem to like everything, so I'll do my best to curtail the gushing and be as fair as possible.
I just spent the past 2 hours playing through the first 2 levels of the game (to ultimate completion), which is hub structured (five levels total, I believe), and I must admit I do like it a lot. I am, however, a big Samurai Jack fan.
The character graphics are simple, but they get the job done. Now that I've seen the game in motion, I'll have to agree with the sentement that his face does, indeed, appear too "flat." It's kind of annoying, but it looks like Jack enough to ingnore it. However, when there's a cut scene and Jack begins to talk, it is made extremely apparent. His mouth isn't as bad as originally stated, but it could have been much better.
The backgrounds are amazing. They're a combination of 2D and 3D, and the effect that is achieved is breathtaking (especially looking out over the green mountains in the intro level). Simple, like the cartoon, but used, like I said, to great effect.
So many words just to say, "Yeah, it looks good." Hmph. Onto the substance.
The first thing I gaurantee most of you will notice about the game, should you play it, is the rediculous amount of slowdown. RE-DICULOUS! The game's graphics are not advanced by any stretch of the word, yet still the slow down is huge. The game slows down from simply readjusting the farking camera! I've never had any combat problems due to it (yet), but it really gives the game a "rushed out the door" feeling. I don't like it at all.
The play control, however, seems to be extremely tight. Jack does exactly what you tell him to, exactly when you tell him to do it. The combo system is alright. I mean, you can mess around with multi-button branching combos, but the heavy attacks are so damned slow, it really isn't worth it. I've tried many different combinations of light and heavy attacks, but jamming on the light attack button seems to work the best.
The game, wonderfully, is very platform oriented, with precision jumping, break-away platforms, etc. I was pleasently supprised to discover this.
Also, there's a fair amount of item collection, but you only ever have to collect two types of items: captives and Relics. Relics are used like currency at the Life, Zen, and Power shrines, as you pay them in exchange for a longer life or zen meter, or a more powerful sword. The captives, in true Samurai Jack tradition, are primative races enslaved by Aku's evil minions that Jack promises to help in exchange for information or other types of help. That's it. The more Relics you collect, the more powerful you can become, and the more captives you rescue, the more special sword abilities you are rewarded with (fire, crystal, etc.).
Overall I like the game, but those who aren't Samurai Jack fans might want to wait for a price drop before you pick it up.
It's a good game, but it really is just another action platformer, except this one takes place in the Jack universe.
Back with more impressions. I made it up to what I think is the last level, which is to say the game is short. No big deal. If it had gone on for too long I could see it suffering from repetition and the like.
The difficulty is gradually increasing as I progress through the levels. I like that. By the time I got to Aku City the enemies had upgraded substantially. They are much more dificult to defeat, and you really need to think and watch their moves to defeat them.
About Aku City, you really don't know how cool it is walking around in Aku City as Jack. It's really freaking cool.
Figured it's got slowdown and that it's short and seemingly not too fun.
This is Sega, we are talking about. Not only did they make a mediocre shitty effort with Astro Boy on ps2 based on Japanese reviews, sounds like they fucked up this one as well.
I never thought I'd see the day where I said "please let anyone other than Sega make these games"
R.I.P Kao Megura (1979-2004)
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