Originally Posted by
Cowdisease
I concur with this analysis. Even before I bought the game, I went to research the game system through gamecombos.com's GGX2#R's section and I found it very daunting. It took me several reads before I got a decent understanding of what was going on, and that was after I got the game.
If any game needed an in-depth tutorial, it's this one. There are so many systems and special rules, and the instruction manual does not do a great job of explaning them throughly. What's the difference between a Roman Cancel and False Roman Cancel? Unless you went to Gamefaqs.com, you wouldn't know because the game won't tell you.
A Virtual Fighter 4 tutorial system would have been great for this game, but it would need to be extended further. Since many moves are dependant of executing them at the right frame-period, there should be a mode where the game slows down and indicates to you when to execute something like a False Roman Cancel, with the option to repeatedly go through the animation and press the button until you get the hang of it.
Bookmarks