These articles are so moronic.
No, Ninja Gaiden doesn’t really do anything new, but it’s become both a critical and a financial success, and that’s as much as a game can achieve. I know a few people that are buying an Xbox for it, so it must have done something new to get their attention. Beyond Good and Evil similarly doesn’t do a whole lot we haven’t seen before, but it pulls it off with such personality and polish that I’ve never really stopped to care. Games like ICO and Breakdown meanwhile are some of my favorites of this generation, largely because they feel so different from the norm. There’s plenty of room for both types of games, and so long as people buy them, both types will continue to be released.
It's a shame that bad licensed games always sell so well, but I'm not buying them, you're not buying them, and no one reading this article is stop buying them either. I honestly fail to see the point of complaining about it.
I also think that blaming sequels for all of gaming’s problems is an oversimplified opinion. Sure it appears to me that making the lead character look more effeminate in FF and adding superior stubble rendering in Madden are not at all worth noting, but then I don’t really like those franchises, so what do I know? We should all be so lucky to love a series that is regularly updated as those two are.
Heck, when an innovative game actually does come out, a year later we’re clamoring for a sequel. And that’s true even given the fact that unlike franchises that stick to the beaten path, innovative games have a poorer track record of success. Very few like Crazy Taxi 2, JSRF, and Um Jammer Lammy over their respective prequels.
In short, I hope innovative games continue in the same way I hope polished approaches to classic gaming conventions do.



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efiance to MGS, both feature tons of cutscenes, both feature a great story, both have fun gameplay. Yet Defiance understands to a far greater length about balance between playing and watching, the cutscenes never seem overbearing and even knowing the game doesn't make it seem like you've only played for two minutes before a ten minute clip. MGS is almost entirely the opposite, and while it's a great story that I don't mind watching it's clear that Kojima really wanted to just make a movie.


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