Really impressive to say the least. I mean, the environments are pretty complicated, and there are a lot of lighting effects. Granted the sound effects are not that great, but at 96kb you can't complain.
There's a company that came up with a new way of doing 3D in games where they only use Math to generate 3D instead of creating the entire environment. They're called SGDL.
http://www.sgdl-sys.com/eng/index.html
But isn't it the textures themselves rasther than the 3d that take the most space in games today anyway?Originally Posted by Geo-X
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