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Thread: The Adventures of Batman & Robin

  1. Opa Walking The Adventures of Batman & Robin



    Title: The Adventures of Batman & Robin
    Platform: Sega Genesis
    Genre: Side scrolling beat-'em-up
    Publisher: Sega
    Developer: Clockwork Tortoise
    Difficulty: Hard
    No. of Players: 1 or 2
    Released: 1995

    Video games have always been a mixed bag for Batman. Aside from a few good runs, such as the NES classic, Genesis Batman, and Batman Returns on SNES, nothing really stands out. Considering how many systems he's been on (at least 18), you'd think the Caped Crusader would by now have at least one game that's perfect. Well, some things just aren't meant to be.

    That's not to say that Adventures isn't a good game. Far from it. It simply suffers from a few key flaws that are enough to keep it from being the definitive title for the masked hero. Still, it stands as one of the best Batman games to date.




    You'll Go Batty!

    Mr. Freeze has decided he wants Gotham City to be cooler; about 30 degrees below zero. He's built a huge ice cannon to get the job done and only the Dynamic Duo stand in his way. Never one to give in to adversity, Freeze has made possible the escape of three of Gotham's worst villains: The Joker, Two-Face, and The Mad Hatter. Personally, I wonder why the hell Arkham Asylum hasn't been shut down, as it has never contained anyone. They might as well just install a revolving door in the place.

    Take your pick from either Batman or Robin (What? No Batgirl? Grr...) and bring Freeze down. There's basically no difference between them, save for the type of projectile they use. I usually choose Batman, as I've had a seething hatred for Robin ever since Jason Todd filled the role (Death in the Family= best Robin story ever ). A second player can join any time by pressing start on controller two and I recommend you bring a pal along. Some of the stages here are almost impossible to pass alone.

    Which brings me to AB&R's most glaring problem: The difficulty. To say that this game is hard is like saying Kobe Bryant used poor judgment. You will cry; you will lose at least one controller; you may even strangle the guy playing along with you (if he doesn't strangle you first). It's that hard. Those of you who cursed at Ninja Gaiden on Xbox would do well to avoid this title at all costs, lest you risk driving away your loved ones in a deluge of profanity and uncontrollable rage. I use a Game Genie when I play. Call me what you will, but there's simply no way I'll probably ever seen the whole game without it. This way, I can play in peace and not worry about lives or continues (of which there are only six).



    Fly by Night

    Absurd difficulty aside, the game is enjoyable enough. Through four areas (divided into about three stages each), you'll battle each villain in various locales. The Joker is busy robbing Gotham's bank, Mad Hatter is in a studio resembling Alice in Wonderland, Two-Face is trying to steal a top secret blimp high above the city, and Mr. Freeze is holed up in Gotham University.

    Both heroes use hand-to-hand combat in close quarters but can also fire projectiles at oncoming foes. Batarangs, shurikens, and bolos can be found and upgraded with icons that appear randomly throughout the stage. Each weapon can be upgraded a total of six times but I doubt anyone will live long enough to do so. A charge bar at the top left of the screen shows your weapon strength. Fire repeatedly and you'll throw standard weapons. Charging the bar will release a super version that will kill most enemies with one shot. I found these weapons to be mostly useless against bosses however, and instead relied on jump kicks, which land several blows in succession.

    Other powerups can be had, like a skull that eliminates everything onscreen and an icon that fills your bar for a limited amount of time, allowing you to shoot your weapons at maximum power. A few 1ups are scattered about but they are few and far between.



    More Than Just a Cape & Cowl

    Adventures is a nice game to look at. The graphics are clear and well drawn and the use of color is consistent with the cartoon, so fans will not be disappointed. Even Batman's famous jaw is present and accounted for! Sprites may seem small but that's a good thing considering the amount of action going on at any given time. Explosions are typically Genesis and not too impressive (there's some flicker) but the lack of slowdown overall shows that even at the late date this title was released, the system was still capable of pushing itself.

    Speaking of pushing, wait until you see what this game makes your Genesis do. With the exception of Gunstar Heroes no game its library has the sheer amount of incredible effects found in AoB&R. Sprite and background rotation, scaling, multiple parallax; just about all the eye candy you can think of has been squeezed out the hardware. The swinging crane hook in level 3, for example, blew me away, the scaling was so smooth. Boss battles are equally impressive. I couldn't help but grin as Two-Face tossed a pack of TNT onto the girder where I was standing, causing it to fall one side at a time as five layers of parallax scrolled by. I've played this game through a bunch of times and am still blown away by the effects. I don't know who Clockwork Tortoise was, but they knew the Genesis like nobody's business.

    Stages vary from warehouses to elevators and moving convoys. Most are quite long, making the game too long for repeated plays in one sitting. A few flying and jet pack stages are included, but these prove less than you'd expect. The hand gliding stage is over fifteen (!) minutes long and gets repetitive fairly quickly, while the jet pack stage is just plain boring.

    That seems to be a recurring issue throughout the game. While it's fun to play through once, I don't see anyone coming back to Adventures very often. The gameplay is too repetitive and the challenge level kills most urges to play within the first few stages. I usually play mine about twice a year, and that's with the Game Genie. I doubt I'd play at all without it.



    Sounds Like a Job for....Moby?

    Where Adventures shines graphically, it stumbles a bit audibly. The actual sounds are mediocre, and the music is questionable. No themes from the series are used. Instead, we get booming techno that plays for about ninety seconds before looping. It doesn't really fit the gameplay and I ended up turning the volume down by the time the first boss was beaten. The bass is nice (very nice) but the tunes aren't near the level of Streets of Rage in techno quality. I'm disappointed that none of the great music from the show or even the movies found its way here. At least the opening theme from the series should have been used.

    Not Every Night is Action Packed

    Once you've gotten past the horrendous difficulty, dull music, and repetitive gameplay, there's a decent game beneath that's worth checking out. With a Game Genie and a friend, it can be quite enjoyable. Just don't expect to play it often. Batman has tried repeatedly to be a successful game character and until he's done the justice he deserves, we'll just have to keep waiting.

    SCORE: 7/10

  2. Nice review. Playing this with a Nomad, and without a Game Genie, I can say that it's still fun, although the near-impossible becomes the impossible here, as not only are the characters nearly impossible to see due to the screen being so small, but the blurring screws up where you think shots are coming from, which pretty much equals instant death in the game.
    matthewgood fan
    lupin III fan

  3. As good as this game is (a 7 sounds about right), the SNES version took a different route (and developer, Konami) and turned out a much better game.

  4. Yeah, that is my all-time favorite Batman game, well, tied with Batman Returns on the SNES.
    matthewgood fan
    lupin III fan

  5. You can't use Robin in the SNES version, right? Does it make a difference?

  6. Nah, I like that the focus is on Bats.
    matthewgood fan
    lupin III fan

  7. Personally, I consider this to be one of the greatest games ever made. The only thing I don't like are the out of placed flying minigames, but everything else is golden. The Mad Hatter levels are so damn hard, but are very satisfying to play through. That first Two Face battle is my favorite boss fight ever, the genesis shouldn't be able to do that stuff, same goes for the mad hatter battle, but it pulls it off without a problem. Back when the game came out I could beat this game on a single credit, but those days are long gone.

  8. I have a feeling that the only way they could pull off the graphical insanity in the game was to keep sprite size small. Oddly enough, despite the problems this causes for me, I wouldn't trade it for the world.
    matthewgood fan
    lupin III fan

  9. It's a testament to the power the Genesis really had. The fluidity of the scaling and rotation is incredible. I don't have a problem with the sprite size, as any bigger would have made it difficult to deal with all the action going on.

    The difficulty setting is just brutal though. Veteran Genny players will find a way around it (the game is very playable and fun) but most people won't even get to the Joker.

  10. Gunstar Heroes it ain't but this game still really impressed me back in the day. Really technically impressive and alot of fun. I CANNOT beat it though.

    Oh yeah, and I'm surprised no one has mentioned Konami's Batman and Robin game on SNES. That was very good, too.

  11. Quote Originally Posted by Frogacuda
    Oh yeah, and I'm surprised no one has mentioned Konami's Batman and Robin game on SNES. That was very good, too.
    Quote Originally Posted by bloodyarts
    As good as this game is (a 7 sounds about right), the SNES version took a different route (and developer, Konami) and turned out a much better game.
    Quote Originally Posted by JayC View Post
    I do prepared to buy in a Mc Donald,because they have a portion for the traveling. They take that services as quick for the customer who making ride. This is great for the Mc Donald's.

  12. Quote Originally Posted by Melf
    You can't use Robin in the SNES version, right? Does it make a difference?
    In Konami's defense, their version of the game was under development back when the show was still called Batman: The Animated Series. It's only when they were putting the finishing touches to the game that FOX revamped the show so that it would focus more on Robin (they would only reran episodes from the previous seasons if it had Robin in it).

  13. Quote Originally Posted by Regus
    Personally, I consider this to be one of the greatest games ever made.
    It would be, if that flying stage didn't go on for 20 fucking minutes. Jesus.

  14. Awesome! This brings back a ton of memories, my neighbour and I used to play this game to the death. Good review, but I'd give it more of an 9 on 10 because that game was awesome back when it came out. The theme song got me stirred up just hearing it.

  15. Sound is questionable? Melf, Melf, Melf, surley you've lost your mind. B&R had one of the finest soundtracks to ever grace the genny. Your volume goes down, mine goes all the way up.

    I'm a believer that this is one of the finest 16-bit games ever. I'm talking top-ten, easy.

    I made it up to Mr. Freeze with one credit a couple of years back. There is an insane, but do-able, pattern in the Mad Hatter's stage. And the key to successe in the flying stages, especially early on, is to NEVER stop moving the shipback and forth across the screen. Keep the momentum going.

    Still, thanks for the read Melf. Good stuff.

  16. Quote Originally Posted by BEBOPlover
    Sound is questionable? Melf, Melf, Melf, surley you've lost your mind. B&R had one of the finest soundtracks to ever grace the genny. Your volume goes down, mine goes all the way up.

    I'm a believer that this is one of the finest 16-bit games ever. I'm talking top-ten, easy.

    I made it up to Mr. Freeze with one credit a couple of years back. There is an insane, but do-able, pattern in the Mad Hatter's stage. And the key to successe in the flying stages, especially early on, is to NEVER stop moving the shipback and forth across the screen. Keep the momentum going.

    Still, thanks for the read Melf. Good stuff.
    I totally agree (even with the praise for Melf's review). While I disagree with some of his opinions at least they're well worded, not contradicting themselves, and accompanied with enough info to know where he's coming from (like using a game genie to play). Even the errors are kinda forgiveable since, again, I know where he's coming from. I really think that more reviewers need to give the kind of background that melf did so that you can properly put their views into perspective. I'd give it a 9 or 10, but I totally understand the basis of his scoring.

    If you don't survive on one life too long, you'd never know that the guns don't all have 6 levels of power. This might not be exactly right, but I think Blue sparks top out at level 3, red bomerangs top out at like 9 (it goes something like single, double, triple, big single, big single with little single, big single with 2 little singles, big double, big double little single, big triple = max), green bolos seem to only have 3 damage levels, but they require the same number or power ups as max red to max out. I usually pick red, until it's maxed then switch to green bolo and make them pry it from my cold dead hand. I think I might go back to max red on the space shooter stage...BTW, if you get blue sparks after getting past level 3 on another weapon and then switch back to red or green, you will have dropped to level 3 or 4 on that weapon. In short, blue is a power-down.

    Also, while this isn't a factual error, if you're relying on the jump kick for offense and not the charged batarang followed by a few normal ones or just close punches to stationary bosses, I could easily imagine this game becoming ridiculously difficult.

    Hatter's stage has 2 or 3 patterns if I remember, right...I usually get there with green bolo at max and kill him before the stage gets moving...I might only dodge a card or two, so you're probably a lot better at dodging that stuff than I am. He only need show himself once or twice for me to kill him with that kind of fire power.

    I will say that while the game didn't just keel over and die, it wasn't as hard as I keep hearing people say, nor as hard as I initially believed. It really is discouraging at first, which is why I probably had it for months before I really tried to beat it. Once I was resolved to do it, I beat it with no cheats, one credit, finishing with as many lives as I started with after about a week or so of serious playing (one or two games a night, exhausting all continues). The first time that you play you think "DAMN, this is hard" then you gradually learn the pros and cons of the different guns and realize the green bolo is without equal at max power, figure out that the "timer" is actually just an weird energy meter and the game just becomes routine (or at least a crazy contra variant). The only part that I think I might not be able to pull off consistently is jumping over the plants in the the mad hatter world without getting hit.

  17. I agree with everything Galvatron just said. The bolos are the only weapon you should ever be using, they can devestate any boss, especially the mad hatter, whenever I get to him with a full bolo power it only takes seconds to kill him (and don't forget to get the free 1up from his hat). Jump kicks are a good way to attack enemies, but you have to follow it up with a punch then fully powered shot, but what you should really be using the jump kicks for is as a means of dodging enemy attacks. That extra boost of speed in the air really helps.

    Also, the music in this game is absolutely fantastic.

  18. Yeah, I understand where you guys are coming from. I'm no ninja gamer (never had the inexhaustible patience required) but I think I do well enough. I wasn't aware of the blue sparks acting like a power-down when you're maxed out. Thanks for the tip!

    Quote Originally Posted by Glavatron
    Even the errors are kinda forgiveable since, again, I know where he's coming from.
    What errors!

    Really, I want to know. I try to be as accurate as possible, so if I made a boo-boo, please tell me so I can fix it.

  19. I'm glad you didn't take offense, Melf, as that wasn't my intention. I'm not really a ninja gamer either, but platform shooters are sorta my specialty. Oh, another useful tip is only shooting when necessary. It's really effective to shoot out a charged shot and have it go through multiple enemies...for instance, I usually fight the bomb throwing and shooting clowns with only charged shots and just run/jump away until I've got another one.

    Quote Originally Posted by Melf
    What errors!
    By errors, I meant the mistaken 6 levels per weapon and I think Robin's Jump kick has a different arc than Batman's, but he seems to shoot the same weapons (whereas you said he shot different weapons, but fought the same). I wanna say his walk speed is faster, but I think I'm just making that part up. Whenever I play through again, I'll pick Robin and see if the Mad Hatter jumps need the same timing as with batman...Also, you said that the weapons were mostly useless against bosses, while I think the power of the max green bolo is so pronounced that it's effectiveness leaves the realm of opinion and is a fact. Regus wasn't exaggerating when he said Hatter goes down in seconds to that thing. The game is kinda like gradius in that regard: you can go cruising around, all powered up from the early stages, but heaven help you if you enter certain stages with just the starting gun...For instance freeze's base is much harder if you don't bring some firepower with you.

  20. All of you people who think this game has good music are nuts. Its annoying techno drivel. The SNES Batman & Robin's soundtrack is nice and true to the series unlike the grating techno death that is the genny's B&R "soundtrack".

  21. Quote Originally Posted by raystorm
    All of you people who think this game has good music are nuts. Its annoying techno drivel. The SNES Batman & Robin's soundtrack is nice and true to the series unlike the grating techno death that is the genny's B&R "soundtrack".

    "Nice and true to the series" is all well and good, but the B&R for the Genny didn't need it. At all. Period. Tommy Talarico had the Genesis singing. Only Gunstar Heroes matches it as far as action games go.

    I think too many people go into this game looking to button mash there way through the first level only to quickly find themself at the continue screen. It's all about taking your time, sizing up your opponents, knowing there attacks and reacting to them. Especially in the early levels.

    Later on twitch gaming and old-school memorization take over. The more I think about it the more I appreciate what the developers did.

    Anyone ever see the import version. I understand there is a rare "pygmy" box. Whatever the hell that is. If I go to Japan next February as I'm supposed to I'll be on the lookout for it.

  22. I think that's the very small game case, like what the original Genesis Batman had.

  23. The original Batman is the only game I knew of that had that case type in Japan. So this does too?

  24. Hmmmmmm, I read this out of Gamers Republic years ago. Dave was going on about something and made reference to having The Adventures of Batman and Robin with the Pygmy case.

    I'm gonna email him.

    Anyone have the import of this game?

  25. Quote Originally Posted by BEBOPlover
    "Nice and true to the series" is all well and good, but the B&R for the Genny didn't need it. At all. Period. Tommy Talarico had the Genesis singing.
    Actually, the guy who did B&R's soundtrack is named Jasper Kyd.
    Check it:
    TITLE : Batman & Robin
    Publisher : Sega
    Platform : Sega Genesis
    Year : 1995

    The purpose of this score was to do some intense action music, mixed with dark industrial elements. Sega and developer Clockwork Tortoise liked the Subterrania scored and hired me to do a dance score. I tweaked the sound program as much as possible while focusing on creating experimental dance music. I worked on creating effects such as distortion and it's was interesting to see how some people complained about the quality of the sounds, when everything had been planned
    out in such detail. This score was written in Hollywood right after we moved from Boston. After Batman I wrote the score for Saxs (Shiny's Messiah & TheMatrix) Genesis & 32X game NitroWrecks. Nitrowrecks was later cancelled.
    http://www.jesperkyd.com/
    The other Genesis games he worked on like Red Zone all have the same style.

    All of you people who think this game has good music are nuts. Its annoying techno drivel.
    No way. The music that plays during the first two face battle and the mad hatter are amazing.

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