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Thread: The Adventures of Batman & Robin

  1. Opa Walking The Adventures of Batman & Robin



    Title: The Adventures of Batman & Robin
    Platform: Sega Genesis
    Genre: Side scrolling beat-'em-up
    Publisher: Sega
    Developer: Clockwork Tortoise
    Difficulty: Hard
    No. of Players: 1 or 2
    Released: 1995

    Video games have always been a mixed bag for Batman. Aside from a few good runs, such as the NES classic, Genesis Batman, and Batman Returns on SNES, nothing really stands out. Considering how many systems he's been on (at least 18), you'd think the Caped Crusader would by now have at least one game that's perfect. Well, some things just aren't meant to be.

    That's not to say that Adventures isn't a good game. Far from it. It simply suffers from a few key flaws that are enough to keep it from being the definitive title for the masked hero. Still, it stands as one of the best Batman games to date.




    You'll Go Batty!

    Mr. Freeze has decided he wants Gotham City to be cooler; about 30 degrees below zero. He's built a huge ice cannon to get the job done and only the Dynamic Duo stand in his way. Never one to give in to adversity, Freeze has made possible the escape of three of Gotham's worst villains: The Joker, Two-Face, and The Mad Hatter. Personally, I wonder why the hell Arkham Asylum hasn't been shut down, as it has never contained anyone. They might as well just install a revolving door in the place.

    Take your pick from either Batman or Robin (What? No Batgirl? Grr...) and bring Freeze down. There's basically no difference between them, save for the type of projectile they use. I usually choose Batman, as I've had a seething hatred for Robin ever since Jason Todd filled the role (Death in the Family= best Robin story ever ). A second player can join any time by pressing start on controller two and I recommend you bring a pal along. Some of the stages here are almost impossible to pass alone.

    Which brings me to AB&R's most glaring problem: The difficulty. To say that this game is hard is like saying Kobe Bryant used poor judgment. You will cry; you will lose at least one controller; you may even strangle the guy playing along with you (if he doesn't strangle you first). It's that hard. Those of you who cursed at Ninja Gaiden on Xbox would do well to avoid this title at all costs, lest you risk driving away your loved ones in a deluge of profanity and uncontrollable rage. I use a Game Genie when I play. Call me what you will, but there's simply no way I'll probably ever seen the whole game without it. This way, I can play in peace and not worry about lives or continues (of which there are only six).



    Fly by Night

    Absurd difficulty aside, the game is enjoyable enough. Through four areas (divided into about three stages each), you'll battle each villain in various locales. The Joker is busy robbing Gotham's bank, Mad Hatter is in a studio resembling Alice in Wonderland, Two-Face is trying to steal a top secret blimp high above the city, and Mr. Freeze is holed up in Gotham University.

    Both heroes use hand-to-hand combat in close quarters but can also fire projectiles at oncoming foes. Batarangs, shurikens, and bolos can be found and upgraded with icons that appear randomly throughout the stage. Each weapon can be upgraded a total of six times but I doubt anyone will live long enough to do so. A charge bar at the top left of the screen shows your weapon strength. Fire repeatedly and you'll throw standard weapons. Charging the bar will release a super version that will kill most enemies with one shot. I found these weapons to be mostly useless against bosses however, and instead relied on jump kicks, which land several blows in succession.

    Other powerups can be had, like a skull that eliminates everything onscreen and an icon that fills your bar for a limited amount of time, allowing you to shoot your weapons at maximum power. A few 1ups are scattered about but they are few and far between.



    More Than Just a Cape & Cowl

    Adventures is a nice game to look at. The graphics are clear and well drawn and the use of color is consistent with the cartoon, so fans will not be disappointed. Even Batman's famous jaw is present and accounted for! Sprites may seem small but that's a good thing considering the amount of action going on at any given time. Explosions are typically Genesis and not too impressive (there's some flicker) but the lack of slowdown overall shows that even at the late date this title was released, the system was still capable of pushing itself.

    Speaking of pushing, wait until you see what this game makes your Genesis do. With the exception of Gunstar Heroes no game its library has the sheer amount of incredible effects found in AoB&R. Sprite and background rotation, scaling, multiple parallax; just about all the eye candy you can think of has been squeezed out the hardware. The swinging crane hook in level 3, for example, blew me away, the scaling was so smooth. Boss battles are equally impressive. I couldn't help but grin as Two-Face tossed a pack of TNT onto the girder where I was standing, causing it to fall one side at a time as five layers of parallax scrolled by. I've played this game through a bunch of times and am still blown away by the effects. I don't know who Clockwork Tortoise was, but they knew the Genesis like nobody's business.

    Stages vary from warehouses to elevators and moving convoys. Most are quite long, making the game too long for repeated plays in one sitting. A few flying and jet pack stages are included, but these prove less than you'd expect. The hand gliding stage is over fifteen (!) minutes long and gets repetitive fairly quickly, while the jet pack stage is just plain boring.

    That seems to be a recurring issue throughout the game. While it's fun to play through once, I don't see anyone coming back to Adventures very often. The gameplay is too repetitive and the challenge level kills most urges to play within the first few stages. I usually play mine about twice a year, and that's with the Game Genie. I doubt I'd play at all without it.



    Sounds Like a Job for....Moby?

    Where Adventures shines graphically, it stumbles a bit audibly. The actual sounds are mediocre, and the music is questionable. No themes from the series are used. Instead, we get booming techno that plays for about ninety seconds before looping. It doesn't really fit the gameplay and I ended up turning the volume down by the time the first boss was beaten. The bass is nice (very nice) but the tunes aren't near the level of Streets of Rage in techno quality. I'm disappointed that none of the great music from the show or even the movies found its way here. At least the opening theme from the series should have been used.

    Not Every Night is Action Packed

    Once you've gotten past the horrendous difficulty, dull music, and repetitive gameplay, there's a decent game beneath that's worth checking out. With a Game Genie and a friend, it can be quite enjoyable. Just don't expect to play it often. Batman has tried repeatedly to be a successful game character and until he's done the justice he deserves, we'll just have to keep waiting.

    SCORE: 7/10

  2. Nice review. Playing this with a Nomad, and without a Game Genie, I can say that it's still fun, although the near-impossible becomes the impossible here, as not only are the characters nearly impossible to see due to the screen being so small, but the blurring screws up where you think shots are coming from, which pretty much equals instant death in the game.
    matthewgood fan
    lupin III fan

  3. As good as this game is (a 7 sounds about right), the SNES version took a different route (and developer, Konami) and turned out a much better game.

  4. Yeah, that is my all-time favorite Batman game, well, tied with Batman Returns on the SNES.
    matthewgood fan
    lupin III fan

  5. You can't use Robin in the SNES version, right? Does it make a difference?

  6. Nah, I like that the focus is on Bats.
    matthewgood fan
    lupin III fan

  7. Personally, I consider this to be one of the greatest games ever made. The only thing I don't like are the out of placed flying minigames, but everything else is golden. The Mad Hatter levels are so damn hard, but are very satisfying to play through. That first Two Face battle is my favorite boss fight ever, the genesis shouldn't be able to do that stuff, same goes for the mad hatter battle, but it pulls it off without a problem. Back when the game came out I could beat this game on a single credit, but those days are long gone.

  8. I have a feeling that the only way they could pull off the graphical insanity in the game was to keep sprite size small. Oddly enough, despite the problems this causes for me, I wouldn't trade it for the world.
    matthewgood fan
    lupin III fan

  9. It's a testament to the power the Genesis really had. The fluidity of the scaling and rotation is incredible. I don't have a problem with the sprite size, as any bigger would have made it difficult to deal with all the action going on.

    The difficulty setting is just brutal though. Veteran Genny players will find a way around it (the game is very playable and fun) but most people won't even get to the Joker.

  10. Gunstar Heroes it ain't but this game still really impressed me back in the day. Really technically impressive and alot of fun. I CANNOT beat it though.

    Oh yeah, and I'm surprised no one has mentioned Konami's Batman and Robin game on SNES. That was very good, too.

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