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Thread: Debating Genesis vs. SNES in favor of Genesis...

  1. Quote Originally Posted by bbobb
    It's the teachers job to ignore their own bias and grade according to the effectiveness of a persons debate. Having an opinion on something does not mean you can't research and present a clear argument for either side. And while some topics may be uneven, many are not.
    But the effectiveness of a debate depends on how the debater interacts with the audience, and it can be hard if the audience doesn't ignore their own bias.

  2. Public speaking classes tend to have very broad topics. You're not graded on the topic, you're graded on your presentation and arguments. Not much "expanding knowledge" in poltical issues or whatever going on (in a level 1 course anyway)..

  3. Quote Originally Posted by bbobb
    It's the teachers job to ignore their own bias and grade according to the effectiveness of a persons debate.
    i don't know what college you went to, but for me, it was a rare class where a professor would give equivalent grades to anyone expressing an opposing viewpoint.

  4. - Faster processing: larger sprites with less slowdown. Games like Sonic were not possible on the SNES. Many of the best games on the SNES came out at the beginning, when programmers were not using all the chips, and they suffered seriously from slowdown.

    - Simple design: 68000 processor and Z80 sound chip. This made coding easy compared to the absolute mess that is the SNES. The z80 sound chip allowed backwards compatibility with the 8-bit Sega Master System.

    - Cheaper: the system and games were cheaper most of the time. Although the games had less color, the same game that was 16Meg on the SNES might be 12 Meg on the Genesis, or it would be 16Meg with extra levels and other goodies.

    - Portability: The Genesis games can be played on the Nomad. The SNES games need to be repurchased on the GBA, and the full library still isn't available (eg, Actraiser).

    - Better games: This is debatable, but the Genesis had a lot of fantastic titles not available on the SNES, especially if you include the Sega CD and the 32X in with "Genesis." Strider, Ghouls N Ghosts, etc. The only thing that saved the SNES from getting completely destroyed by the Genesis was getting a lock on Street Fighter 2 (for a time). Sports were one of the Genny's strengths.
    No gnus is good gnus.

  5. #75
    Quote Originally Posted by Cheebs
    Y's had story scenes to move things along, and that was before Lunar.
    Fully animated ones? With dialog?

    Quote Originally Posted by bbobb
    No, teaching them to research and argue over real issues that actually might mean something in their lifetime.

    It is college man. It has little to do with reality.

  6. Herzog Zwie is one of the greatest examples of the processing power of the Genesis. I can't imagine this game working on a SNES system. I still feel that this game is the epitomy of RTS gaming. It did everything right. Even the techno soundtrack kicked major ass!

  7. Quote Originally Posted by Mikey
    Actually comparing SNES and MegaDrive is unfair since Nintendo had 2 years more to develop the SNES. From that perspective, the MegaDrive is better, since given that time difference, there's not a huge difference between them.
    Huh? Sega might've cut MD/Genesis development short in 1995 but they also released 2 years ahead of SFC/SNES. And while commercial SFC releases continued up until 2000, the console really ended any significant development in 1997... and Genesis continued getting EA Sports releases up until 1997 iirc. They really both had a good 7 year lifespan, with 2-3 years posthumous support.

    And whoever gave MD the edge in action games, I'd agree on a whole, but I'd also take Yoshi's Island over any singular Genesis platformer. Easy.

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