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Thread: Trizeal from Triangle Service (Coin-op)

  1. Trizeal from Triangle Service (Coin-op)




    Concept art???

    A new shmup from the people that brought you XII stag, which was actually not bad at all, just exhausting ;0P
    It is unknown what hardware this runs on. Location tests should start soon in Japan. (if not already)

    Official homepage
    !

  2. #2
    lithium Guest
    That screenshot is beyond uninspiring. But I'm always up for more shooters.

  3. XII Stag wasn't necessarily the prettiest game ever made (I loved the look though!), but it's mega fun! I'm looking forward to this

    Pa

  4. Heh!

    A guy over at neo-geo.com tried this game out Monday. Here are his opinions of it:

    Quote Originally Posted by tsukaesugi
    Got to try a new vertical Naomi Shooter tonight at a loketest in the new Taito arcade in Akihabara. Thought I'd better report about it in this thread.

    The game is called Trizeal and it was developed and published by Triangle Service.

    I'd never heard of the game or the company before tonight. In fact, the only reason why I decided to try the game out was because there was a large marquee that said 'loketest' on the cab. There were no crowds lined up to play it: in fact, no one was playing it at all. So I stuck my 100 yen in and decided to try it out.

    Earlier in the day I'd seen some fan-produced PC shooter CD-R's on sale. This game looked exactly like one of those. You controlled a very standard looking spaceship, and your enemies were geometric shapes. The BG's were mostly clouds and space. It was the most bland shooter I've ever played. I think the game might have employed the 2D in 3D cell shading effect, but the sprites and BG's were so non-descript that it really was hard to tell.

    RBJake, who was with me at the time, was the first to pick up on how bland it was (I was too busy trying to figure out which geometric shapes were power-ups, and which geometric shapes were enemy bullets). After I played my first game, he commented on how generic it looked, and I realized he was right as I played through it again.

    The game had three buttons: shoot, transform, and bomb. Your ship can transform and fire in three different ways: laser, spread and laser, or shells. The bombs explode in the standard large circular pattern. Power-ups make all of your shots more powerful- if you power-up to Level 2 using laser, then transform to shells, you're still Level 2.

    Although I'm happy to see another (2D?) vertical shooter on Naomi, this really was a very boring looking game. I didn't get very far either time I played, so it's hard to comment on how well the gameplay is executed, but it looks so plain that there doesn't seem to be much point in mastering it.

    This is only the second shooting game by Triangle Service, and it appears to be the second game they've ever made, period. I got a few hits on Yahoo! Japan for some hentai games made by 'Triangle', so it might be the shooting division of an already existing software company. The Triangle Service website says 'Shooting Love' in Japanese on their main page, so there might be more in the works from them.

  5. Interesting. Thanks for the news, Geruto.
    The spirit of liberty is the spirit which is not too sure it is always right. -Learned Hand

    "Jesus christ you are still THE WORST." -FirstBlood

  6. Thanks Shaper!

    I'm still curious though, that little drawing seems to hint a scoring technique or something.

    Maybe you need to bounce something onto your plane (bullet, ball?) to get some multiplier bonuses..?
    !

  7. Quote Originally Posted by Shapermc
    Heh!

    A guy over at neo-geo.com tried this game out Monday. Here are his opinions of it:
    Sonuvabitch!!! I gotta get some illegal video!

    Earlier in the day I'd seen some fan-produced PC shooter CD-R's on sale. This game looked exactly like one of those. You controlled a very standard looking spaceship, and your enemies were geometric shapes. The BG's were mostly clouds and space. It was the most bland shooter I've ever played. I think the game might have employed the 2D in 3D cell shading effect, but the sprites and BG's were so non-descript that it really was hard to tell.


    (*I know that guy, too*)

  8. Earlier in the day I'd seen some fan-produced PC shooter CD-R's on sale. This game looked exactly like one of those. You controlled a very standard looking spaceship, and your enemies were geometric shapes. The BG's were mostly clouds and space. It was the most bland shooter I've ever played. I think the game might have employed the 2D in 3D cell shading effect, but the sprites and BG's were so non-descript that it really was hard to tell.
    LOL

  9. I never realized how good Naomi shooters looked til Chaos Field and Trizeal popped up. Hopefully the next batch of shots will look better than a PSone game. *-neo

  10. I'll reserve judgement until I see a movie.

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