Only thing worse than jave when it comes to efficiency, is visual basic.
There's so much ignorance in this statement I don't know where to start. For one, you spelled Java wrong.
To make a statement like this you have to completely ignore the facts of the situation at hand, like the target platform, the incredibly rich history of impossibly ill-suited programming langages (Cobol? Logo? Fortran? To exclude these in your 'crappy for games' tirade is unforgivable).
Now I'm far from a Java proponent, I don't even code (and I certainly don't care in what language my games are coded) but it sounds to me like you're living in the past, where Java WAS horribly bloated and inefficient. It's simply no longer the case from what I've read.
That said the single biggest thing holding back cellphone games is the shitty controller. All cellphone controllers suck. You want a good phone? Put a screen in the middle of a NES pad FFS.
Please stop confusing your opinion with fact.
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