No, the sign of a healthy industry is the 14% increase in console game sales overall. Which is what happened last year. Oh, and the eleven billion dollars that people spent on videogames in 2003.These aren't the signs of a healthy industry, or at least one that's living up to potential.
Companies won't release games that cost $8-$12 million to make at a $19.99 pricepoint. I'll believe it when I see it but I don't think it will ever happen. They just do not make as much money. $40 maybe, but dont Sony first-party games come out at that price anyway? Someone's learning. People are still going to buy Gran Turismo 4 or whatever, even if ObscureGame #1820 is $19.99.
The game market is very healthy. No analyst has said anything different in the past 3-4 years (unless its with regards to the PC game market, which is sinking). Its just a highly competitive and vicious one.
edit: oh, and the reason why EA has such a force with Madden is because they have cultivated a loyal fan base for 15 years. Go to any game store on Madden release day and you'll see a lot of people who have been playing it since 1992, 1993, 1995, whatever. While companies like Nintendo and Sega have shit away their fans and blew their customer loyalty EA has been very careful to maintain it, even to the point of canceling a product that didnt live up (and Madden '96, no matter how shitty it was, would've made EA tons of cash). It's something that is necessary to success in any industry. Blizzard has done the same thing.
So maybe if Sega actually worked on good football games on Saturn, didnt release shit like NFL '95, and kept their Joe Montana Sports Talk Football fan base throughout the late 1990s, the story would be different.


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