I don't think it was so much that the memorization was SS's failing, but that it was shallow memorization.
I can understand that they want at least a couple Contras to be more methodical and less reflex-oriented. But there is so little depth, so little layering, to so many of the situations. The whole idea of the hit-rate almost felt untapped other than for a few bosses. So many of the strategies were so easy to figure out, and then there was never any reason to improve.
Ultimately, I do think SS was a pretty solid action game, and a worthy installment in the series. It's just that once you finish it, you're pretty much finished with it.
Neo Contra's top down view seems like it would be less natural for SS's type of play, and better just for more reflex-based run 'n gunning, where you get to shoot more 'turkeys'. But based on some of the impressions I've read, it seemed too easy (and easier than SS sounds hard to believe, once you memorize SS). I hope it won't just be an SS repeat from a top-down view, when they could do something really different.
And I wouldn't worry much about it being 3D this time. I don't think you can even jump. Essentially, it probably mirrors the top-down sections of Super C more!


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