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Thread: Virtua Fighter 2 coming to PS2!!

  1. Quote Originally Posted by gamevet
    The Saturn version is anything but, arcade perfect. The raft level is dummied down. All of the background graphics on the Saturn version, are produced by the VDP-2 processor. They(Backgrounds) are basically flat and have no polygons. The tecture mapping on the characters is also rather grainy, in comparison to the arcade version and the character animations a fairly stripped as well.
    Even still, it was one of the best looking games of that generation. It was amazing to see this game on a home console, let alone the Saturn!

    I thought the animations were pretty spot-on.

    When I get my PS2, I will pick up VF2 if it is infact, arcade perfect.

  2. I think it's pretty cool that they're doing this. I'll consider picking it up.

    Now, what really needs this sort of treatment is Virtual On. I'd buy that in a second.

  3. It would be pretty cool if Sega released this as an online title - it's VF2 after all, they could probably get away with it since I don't recall there being any sort of gameplay structure that would be ruined by the appearance of lag. They probably won't, but a man can dream.

  4. Quote Originally Posted by Joust Williams
    Speaking of the Sega Ages, have they decided to release any of them stateside?
    I think they'll be bringing some of them as bundles, similar to what they did with the first Sega Ages series on the Saturn; Japan had a bunch of them sold individually, and we had one compilation (UK got two I think).

    I find it weird how the first 14 volumes were "updated" ports, and now they are bringing straight ports with 'Vol 15 - Decathlete' and Virtua Fighter 2. Just wondering if the series is now following the Nintendo 'famicom mini' collection, where they'll just dish out the straight ports at a rate that is impossible to follow (the famicom GBA collection will soon reach vol 30 !!!) Of course, it is easy to argue that you're getting a better value out of the Sega Ages series than the famicom mini collection.

    Speaking of value, I'd like Sega to start adding bonus stuff to the series, like cool Sega stuff, or just stuff related to the game. In the Capcom collection, you could get information about the game, check out some art, etc. Basically having these "collection" games structured like good dvds. I mean, since the games are usually really small, why not load the disc with extras ?

    Too bad the series was created for the sole purpose of being a cash cow.

  5. Quote Originally Posted by gamevet
    The Saturn version is anything but, arcade perfect. The raft level is dummied down. All of the background graphics on the Saturn version, are produced by the VDP-2 processor. They(Backgrounds) are basically flat and have no polygons. The tecture mapping on the characters is also rather grainy, in comparison to the arcade version and the character animations a fairly stripped as well.
    i remember reading back before the game came out that they wanted to do fully 3D backgrounds, but Sega was rushing them to get it out, because they wanted to have a AAA title for the Saturn to get more people to buy it. AM2 was bummed they couldn't get the backgrounds right, but they knew it was the gameplay that mattered.

    I also loved Fighting Vipers, but never had it in any arcade around here until well after I had got it for Saturn. I also got Fighter's MegaMix day 1 since it included both gameplay types... I really miss that game.
    Check out my blog: ExHardcoreGamer.com

  6. You could throw people off the raft in Saturn VF2, it was just missing the bridge. Finally we'll have VF2 at home with arcade perfect backgrounds. Hopefully the gameplay will be more faithful to the arcade version than the Saturn version was.

  7. #37
    Quote Originally Posted by Geo-X
    I find it weird how the first 14 volumes were "updated" ports, and now they are bringing straight ports with 'Vol 15 - Decathlete' and Virtua Fighter 2. Just wondering if the series is now following the Nintendo 'famicom mini' collection, where they'll just dish out the straight ports at a rate that is impossible to follow (the famicom GBA collection will soon reach vol 30 !!!) Of course, it is easy to argue that you're getting a better value out of the Sega Ages series than the famicom mini collection.
    The first few releases in Sega's series were remakes of 8 and 16-bit titles. They are now porting 32-bit arcade games. I think the need to remake lessens the closer we get to the present.

  8. Quote Originally Posted by Geo-X

    I find it weird how the first 14 volumes were "updated" ports, and now they are bringing straight ports with 'Vol 15 - Decathlete' and Virtua Fighter 2. Just wondering if the series is now following the Nintendo 'famicom mini' collection, where they'll just dish out the straight ports at a rate that is impossible to follow (the famicom GBA collection will soon reach vol 30 !!!) Of course, it is easy to argue that you're getting a better value out of the Sega Ages series than the famicom mini collection.
    I didn't know that Decathlete was a straight port. They could have atleast bundled it with Winter Heat.

    If they are going to port 32-bit titles, give us NiGHTs and Burning Rangers.

  9. I want Daytona 2....now!

  10. "They are now porting 32-bit arcade games"

    I believe they are remaking Virtua Racing though. So it's hit-or-miss, maybe.
    And I'd love a Daytona 2 remake/port if it has good control. I never used the DC wheel for it, but with the analog stick, it felt awful.

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