It looks gimmicky, like that Manhunt game. The danger is in getting either too many or too few gross-out moments. You don't want the camera flinching too much but you want to keep the suspense in there. And you definitely don't want endless exposition and scenes of the cop sitting on his bed holding a picture of his dead wife. If this can avoid being too talky and actually explore the minds of the killer and victims, it might work. See the difference between good Hellraiser and bad Hellraiser for an example.
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