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Thread: Daytona 2 and Scud Race tracks in OR2!!!!!!!!!!!!!!!!!!!!!!!!!

  1. (When the hell did this become a Burnout 3 thread?)

    Quote Originally Posted by BioMechanic
    That's dirty racing. It's like hitting a guy in the nuts during a street fight - cheap and lacking in skill.
    What some people call "dirty", others call "extremely effective." Granted, racing dirty in real life will get your ass beat quickly (because it involves a very real risk to loss of money and life), but in an enviroment where there is no such risk (like in an arcade-style racing game), I have no problem with it.

    Play within the rules of the game; do not try to make up your own standards of what is "fair." This is like people crying "cheap!" whenever you threw them in Street Fighter II. Were throws overpowered in that game? Yeah. Were they abusable to the point of making the rest of the game worthless? No. (Pretty damn close though -- the later revisions fixed this quick.) If the developers really did not want people driving dirty, they should put game mechanics in to deter it -- see the black flagging system in GT4 and the car damage in several games (Pro Race Driver 2 comes to mind).

    Regardless, even if you do not like doing it, you still need to deal with everyone else doing it. I do not like racing like that, but when push comes to shove I will. Then it becomes the choice of winning or playing "fair," and you always play to win.

    Exactly. No matter how well Criterion has apparently nailed the art of dirty driving, it seems like it takes a lot less skill to drive that way than to link boosts or keep a combo alive for three straight laps.
    It is not like they removed the fact that going really damn fast and avoiding traffic is important. Linking burnouts in 2 was easy if you can manage to avoid traffic while doing it (and that element is still in the sequal). You could also still put people into crashes in the previous games; it is just a more fleshed out and important mechanic.

    -Dippy

  2. #22
    I love how we both compared it to throwing in SF. It's so true!
    HA! HA! I AM USING THE INTERNET!!1
    My Backloggery

  3. Two things, I apologise if they have been posted before.

    1) The Hornet is not selectable (unless it is a hidden car nobody knows about)

    2) These tracks are (as the developers put it) "homages" to the actual Daytona 2/Scud Race tracks. They won't be spot on, and they are using creative liscense to make them fit into the game engine.

    That said, WOOHOO! Definite purchase!!!

  4. Quote Originally Posted by Mzo
    And I find the idea of "honor" in an arcade racing game to be hilarious.
    Honor in ANY game is silly. When I play, I play to win, and I'll play dirty as fuck to win. Unless I'm playing against my girlfriend, and well,...

  5. Quote Originally Posted by Master
    Two things, I apologise if they have been posted before.

    1) The Hornet is not selectable (unless it is a hidden car nobody knows about)

    2) These tracks are (as the developers put it) "homages" to the actual Daytona 2/Scud Race tracks. They won't be spot on, and they are using creative liscense to make them fit into the game engine.

    That said, WOOHOO! Definite purchase!!!
    1) I doubt it is in the game, unless Ferrari has done stock-car racing before, which I seriously doubt (the thought of it makes me cringe, actually...) This game only has Ferraris in it, right? No goofy hotdog cars or anything?

    2) There was an updated version of Daytona USA 2 that had the option to race on a special track that was basically one lap around all three tracks with sections to join the tracks together. It was in the same order, too (Advanced -> Expert -> Beginner). I expect the bonus track in Outrun 2 to be almost exactly like that previous track. As for Scud Race, I have no idea how that is going to work.

    -Dippy

  6. Scud Race shouldn't be that hard to do, mainly because you slide around in that all the time too, or at least I do. I think they'll be just fine.

  7. Scud Race was such a good game. I can't wait for Supermodel to get a public release so I can play it again.

  8. Quote Originally Posted by Master

    2) These tracks are (as the developers put it) "homages" to the actual Daytona 2/Scud Race tracks. They won't be spot on, and they are using creative liscense to make them fit into the game engine.
    Gooood, I was a bit confused how ethier games tracks would fit (even as a bonus) in a cross-country romp like Outrun 2.

    *-neo

  9. I can't wait for Supermodel to get a public release so I can play it again.
    A playable Model 3 emu? Nice.

  10. Quote Originally Posted by Tain
    A playable Model 3 emu? Nice.

    why, is model 2 emulated alreaady???

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