Anxious to see it, but I'll hold off on buying it until I can see whether it plays well. I loved the concept and design of Morrowind (my first Elder Scrolls game), but the combat was pretty... well... ass. You can design a game with so much freedom that I can piss on a dog before flying off to my fortress of solitude with a sack of stolen goods on my back but if it's not fun to play, hell, I'm not buying it.
I'm starting to think we need American designers with Japs carrying out the development.
So I forced my hands in my pockets and felt with my thumbs and gallantly handed her my very last piece of gum.
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