You've got a point there. I'm playing Gallop Racer 2004 right now and man is this game complicated. Horses, riders, venues... all come with a pile of stats, but in the end it's not more complex than the average RPG. It's just complex in a way that I'm not used to.
I'd still say KD is complex in its own fashion, but it's complex in a way that's completely intuitive, like the ball of stuff moves how it would likely move in real life. There's some big number crunching behind the scenes for that to happen, but to the player it seems completely natural.
"I've watched while the maggots have defiled the earth. They have
built their castles and had their wars. I cannot stand by idly any longer." - Otogi 2
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