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Thread: Megaman X8

  1. Quote Originally Posted by rama
    almost every megaman boss character after the first 2/3 games is a "rip-off" of another one.
    For real.

    I'm wondering if they'll ever run out of variants for fire, ice, and water.
    R.I.P Kao Megura (1979-2004)

  2. Don't forget electricity.
    matthewgood fan
    lupin III fan

  3. and don't forget sheild type. .....and robots that cut.....and robots that stop time.the x series is great for all the camoflouge type robots. hahaha.

  4. Quote Originally Posted by Roufuss
    All I want at this point is explanation.

    How did Megaman go to Megaman X, what happened to all the characters, just defintive answers and then they can do whatever with the series.

    It's almost like they dragging the plotline along only because people will check out the newest game for answers. I've waited for so long though I'm starting to not even care anymore.
    I know. I wish Capcom would've made a Mega Man 9 to bridge that gap like right after or before X4. Just something to show us the ProtoMan/Zero connection, why MM got frozen away, What up with Sigmas origin(before getting owned by a berserk Zero),etc. But like you said - I'm starting not to give a damn anymore because I know Capcom wont do it. And I fear the Zero series may get the same treatment, with a lack of cohesion in story.

  5. Quote Originally Posted by rama
    almost every megaman boss character after the first 2/3 games is a "rip-off" of another one.
    Believe me, I know. I was talking about appearance. They're strikingly similar.

  6. It's so disappointing to see every new X game like the last, I'm pretty sure Capcom handed off the X series to a completely different team that knows nothings about making a quality Mega Man game. There's so much that could be added to make the series fresh, and 3D is supposed to open up new possibilities, not limit the series.

    X2 had the X-Hunters
    X3 had the different mechs and the ability to play as Zero
    X4 had Zero playable with different moves
    X5 ...
    X6 ...
    X7 bad camera, horrible voice acting, new annoying character named Axl
    Name: Rock
    Town: Arcadia

  7. For what it counts for, X5 introduced interchangable armors and X6 introduced the nightmare souls that act like currency.

  8. Quote Originally Posted by TrialSword
    For what it counts for, X5 introduced interchangable armors
    And (OMGFUCapcom!) ducking.

  9. Quote Originally Posted by Jetman
    And (OMGFUCapcom!) ducking.
    Tell me about it. Only thousands of years into the future can technology progress to the point where he can bend his (Hideously deformed) legs without tipping over like a turtle.

  10. Quote Originally Posted by TrialSword
    For what it counts for, X5 introduced interchangable armors and X6 introduced the nightmare souls that act like currency.
    Ah yes, I remember now.

    X5 had the Gaia armor, Falcon armor, and something else. Great ideas but essentially the same old armor upgrade system in MMX split into 2 armors. The most annoying part was that you couldn't use a piece of armor as-is, you could only use its abilities when you had the whole thing.

    The other room for potential was exploiting the use of the special armors to get past certain points in the levels. Sure, there were times you needed the Gaia armor to walk on spikes but if you picked the wrong armor going in, you were screwed and you needed to restart the level again. They could've easily made the armors switchable on the fly...

    X6's soul system I don't remember too much. I collected them but it felt very hollow, it was never a real gameplay evolution.
    Name: Rock
    Town: Arcadia

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