http://www.gamersbg.com/mgs/features/dreaming1.htm
This guy is pretentious at times, but he makes a lot of good points, the postscript is pretty interesting.
MGS2 is about memes, it's just a story how our thoughts and culture contribute to what we are, it's a lot like Ghost in the Shell. But were GinS was 40 minutes of some douche cyborg preaching to us existential fluff while showing us her titties; MGS2 packed it's philosophy into a Beretta M9 dart, creeped up behind us in a cardboard box and shot us in the arse. We are not sure what exactly hit us, but we know it was good.
Does MGS3 explain what the patroits are, are they "Puppetmaster"-like AIs or are they memetic conscious beings (muwakalls)?
Last edited by AstroBlue; 18 Dec 2004 at 02:19 AM.
Quick zephyrs blow, vexing daft Jim.
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