KotOR and Diablo are bad examples, because one was more story-driven and the other was DESIGNED as just a hack-fest. When I think of true WRPGs I'm thinking like Baldur's Gate, Fallout, Planescape, Arcanum, The Elder Scrolls series, etc. These games had a heavy emphasis on equipment strategy, or rather using the right weapons, armor, and abilities for the right situation. That, I believe, is something you find almost exclusively in Western RPGs.
Now, I'm not saying this automatically makes them superior, but personally I preferred it.
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