Here's the deal: I haven't messed with my SNES for awhile and now my brother is borrowing my PSP. So I have the last version, I just helped a co-worker install SNES.2c TYL and loaded Super Metroid. Of course when sound is set above 11khz the game slows down.
When I set his emu to 333mhz CPU and set sound to 11, the whole first part of the game (fighting with Ridley on the space station before he steals the Metroid) is still super wonky. But without changing anything, after the game switches to Zebes, the game plays nice and fast. OK, as long as it plays like that the rest of the game, fine. Just seems weird it is so slow on the opening battle then goes to normal speed after going to the next stage in the game.
edit: OK, now the whole emulator crashed and I had to reset the system by pulling out his battery.

Something that has only happened to me when i tried playing past the first level in Super Bonk. Weird. Anyone have trouble with their SNES emu crashing? Also, I noticed that when a light passes over Samus (like the little security "eye" thing which scans you when you first arrive on Zebes) the speed gets all jery, but then when she pulls out of the eye's light the speed is back to normal again. I assume there are some SNES effects the emu can't handle fully yet?
edit: I am playing again, got the morph ball, missles, fought some pirates and hasn't crashed this time. If it continues to work this way I will install the newest rev when i get my own PSP back.
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