Originally posted by MechDeus
Radiant Silvergun is mostly sprites for smaller enemies and the character ships, and the larger enemies, bosses, and levels are polygons.
Some of the bosses and Samus Aran in Super Metroid and C:SotN use sprite rotation and sectional areas. You'll notice Samus can rotate her upper half with some items (and it's a smooth rotation, not traditional drawn frames), and many of the bosses are divided into pieces (arms, body, head, etc.) so each piece can move independantly of the main body. It's provides a very smooth effect that allows for better aiming for the bosses as well as greater movement from them. Watch Mother Brain's beam attack for a nice example. In C:SotN, the giant thin green boss uses it (the one pictured on back of the case, I think the Olrox is it's name), as do one of two others.
It's something more games should use.
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