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Thread: When Mini-Games Ruin a Game.

  1. When Mini-Games Ruin a Game.

    Sometimes, I wish games would be designed on a linear path with mini-games and such as bonus material on the side. I don't buy a platformer to drive a go-kart or play target-practice.
    Case-in-point, Sly Cooper is annoying the shit out of me. I LOVE the platforming areas, as they can become rather challenging, but every time that fucking Murray comes up, I'm forced to race a bunch of dogs or shoot some monkeys or something. It's all pointless. The shooting areas are boring and the races are so goddamn frustrating that it almost makes me want to stop playing.

    "Hey, Sly! You like mini-games, doncha? No? TOUGH SHIT! Get down here and rub my humogous, pink ass!"
    Now, I'm up to the last stage, after trudging through the Murray shit. Guess what I find! A stage full of mini-games! A couple of more challenging platforming areas are between them, but the majority of the time is spent collecting and performing all manners of retarded "Star Fox Adventures"-calibur horseshit like telling the pink hippo to drive over computers before lava slugs eat them. FUN. Now, I'd expect some great fight with the last boss, but he's a gigantic fucking robotic owl and I'm shooting rockets at him out of a jetpack that looks like two pink tits hanging off of Sly's back. Seriously, why? I've gotten to the platforming bit afterwards ONCE out of five times so far. This is worse than the end of Devil May Cry and Onimusha 2. The last boss of a game should not be a mini-game! It's supposed to be some wacky culmination of all of the skills you've earned over the course of the game, for fuck's sake.
    Honestly, this game is a great platformer interrupted by stupid mini-games that should have been optional. Boo on all of this.
    [/rant]
    Share similar frustrations or face the wrath of COBRA COMMANDER!
    Last edited by ChaoofNee; 04 Jun 2005 at 03:00 AM.

  2. OK, don't take this personally, but if you don't find the first Sly Cooper to be brilliant, minigames and all, you're a moron. A game full of nothing but collecting and jumping would get seriously monotinous. Sly Cooper is the best platformer of this generation. Oh and I'd recommend staying away from the sequel, as its got more mini games. And apparently the third one is going to have even more of them.

  3. #3
    How can he NOT take that personal?
    "Chuy, you're going to have a magical life. Because no matter where you go, it's always going to be better than Tucson."


  4. Quote Originally Posted by Revoltor
    How can he NOT take that personal?
    Ya, you're right. I'm tired. Sorry dude. But it's how I felt at the time. You don't like the minigames, thats cool. Slys not for you then, thats all.

  5. My vote would go to the asteroid level (Stage 4 IIRC) in Battletoads/Double Dragon. The whole game and concept is pretty stupid by itself in retrospect (especially when you consider that they messed up half of the characters' names from the Double Dragon side), but the Asteroid level really ruins whatever amusement you could have from the game. The controls are very cumbersome in that portion of the game and yet (it's tank scheme basically), you're required to move fast agaisnt the incoming enemies. Then for some reason, they change the controls halfway when you start fighting agaisnt the really frustrating boss.

  6. Quote Originally Posted by Error
    A game full of nothing but collecting and jumping would get seriously monotinous.
    Sure, if the design/controls/etc. sucked. Plenty of games have been nothing but and are quite fun. Also, adding bad content never makes an already good game better, it just makes it worse.

    I know I've played through some games where they toss this sort of retarded stuff in but I'm way too tired to think of any right now.

  7. #8
    Quote Originally Posted by Johnny Undaunted
    My vote would go to the asteroid level (Stage 4 IIRC) in Battletoads/Double Dragon. The whole game and concept is pretty stupid by itself in retrospect (especially when you consider that they messed up half of the characters' names from the Double Dragon side), but the Asteroid level really ruins whatever amusement you could have from the game. The controls are very cumbersome in that portion of the game and yet (it's tank scheme basically), you're required to move fast agaisnt the incoming enemies. Then for some reason, they change the controls halfway when you start fighting agaisnt the really frustrating boss.
    It was totally Solar Jetman, and you suck. That level was awesome.

    All of Sly was great, no problems at all. The ONLY challenging parts were trying to do some of the time trials. Everything else was pretty cake.'

    I like Sly more than the first R&C, easy. I find R&C to be clunky and unfun.
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  8. #9
    I didn't much like the race stages of Metal Arms. They were pretty bland compared to the rest of the game.

  9. Omikron: The Nomad Soul was a weak game. The story was ludicrous and pretentious as only Europeans can do. The graphic design was lame. Etc. BUT... it had the "full immersive city" thing going on, which was enough for me. It was ahead of everything else at the time, and I wanted a game like that. So I kept playing.

    Until the FPS and fighting sequences came up.

    I didn't much like the race stages of Metal Arms. They were pretty bland compared to the rest of the game.
    Those stages suck.

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