+ Reply to Thread
Page 1 of 3 1 2 3 LastLast
Results 1 to 30 of 85

Thread: Mario 128 on Revolution...

  1. Mario 128 on Revolution...

    http://www.gamesarefun.com/news.php?newsid=5161

    After its surprising and unfortunate absence in the GameCube's lineup at E3 2005, it was all but obvious: "Super Mario 128," long thought and intended to be the GameCube's next big Mario adventure, will never see the light of day... not on the GameCube, anyway.

    This confirmation comes from an interview with tech website Wired News, in which Nintendo creative mastermind Shigeru Miyamoto officially stated that the next, big Mario platforming game will not be coming to the GameCube, but has been pushed to the Revolution.

    When asked about a reason for the decision, Miyamoto said, "We think we want [Mario 128] on the Revolution... the Mario team can't create too many games at the same time, so they're concentrating on the Revolution." And also according to the interview, Miyamoto and Nintendo are still waiting for the "fundamental idea that's going to drive the next 3-D Mario game."

    It would not be at all surprising, of course, if that "fundamental idea" ended up being something that will take full advantage of the Revolution's still-unknown, true "revolutionary" feature, long speculated (and pretty much confirmed at E3) to have something to do with the console's controller.

    In fact, when asked about the Revolution's controllers, Miyamoto told Wired News, "Because the user interface is going to drive the Revolution software design, that's what's going to make our software stand out. Nobody else is going to be able to do what we do with next-generation game software. So, I can't reveal anything. It's under wraps because it's the big gun."

    It's a bit disappointing, then, that Mario's last hurrah on the GameCube will presumably be a sports title like Super Mario Strikers or a niche title like DDR Mario Mix. The upshot of this, however, is that this may mean that "Mario 128," or whatever the new (and now next-gen) Mario game ends up being called, will be ready for the Revolution's launch... which would be a very good thing, considering a new Mario game is exactly what the GameCube's launch lacked (and the console suffered considerably for that mistake, too, at least in its first year).

    But in any case, the coming of a next-gen Mario game is exciting in and of itself, so I'll leave it at that. We here at GAF will, of course, keep you informed of any and all developments that arise concerning this long-awaited title.
    dunno if this has been posted before since i was outta town for a long time. it's a repost mod you can delete it.

    anyways, i'm so glad that Ninty decided that Mario 128 goes to the revolution, if it'sa launch title then this would make the revolution fly off the shelves like the good ol' days!

    and please no flud or any gadgets, i just want jumping mario in mashroom kingdom with goombas!
    Last edited by marwan; 17 Jun 2005 at 10:33 AM.

  2. Why would it fly? Its just another Mario game. Unless Big N will actually try to do something revolutionary with it.

    Yeah, I know, there still a draw to Mario franchise, but will be enough to actually a warrant a purchase of the console?

  3. isnt "mario 128" that tech demo nintendo used when they unveiled the gamecube at e3
    they had 128 marios on screen at the same time , i think it had 128 marios since sony's emotion engine was 128 bits

  4. This was sort of reported during some Shig Miyamoto interviews. In fact, he kind of stated that the game would be similar to Super Mario Sunshine.

    That probably makes alot of people upset. But really, what else can you do with the series? It will be a solid platformer, with a few gimmicks thrown in, and probably 40 mini-games (ala Mario DS) and a few "collect-athons". It will still sell millions of copies.

  5. Quote Originally Posted by Despair

    Yeah, I know, there still a draw to Mario franchise, but will be enough to actually a warrant a purchase of the console?

    it will for me.....along with a Metroid and a Zelda game!

    Quote Originally Posted by Aziz
    isnt "mario 128" that tech demo nintendo used when they unveiled the gamecube at e3
    they had 128 marios on screen at the same time , i think it had 128 marios since sony's emotion engine was 128 bits

    yah true, i expect an name change though. whatever it is, it bette be like M64.

  6. Yeah, I figured this was nothing new.
    Check out my blog: Ex-HardcoreGamer.com

  7. What do you expect? What else can innovate platformers. Mario 64 isn't even innovative by todays standards. The most popular platformers out right now are just FPS in 3rd person.(Not counting Sly Cooper)

    Al Mario 128 can hope to be is a big game with a lot of solid fun platforming sections. Oh course people wil take one look at it and dismiss it for not being innovative enough, but thats the problem you bring on to yourself when you take a single genre to it's limits.

  8. This might be a silly question, but will the nextgen consoles 'have' bit-counts (ie, PS1 was 32, PS2 was 128)? I haven't seen anything reguarding that, so I'm wondering why they dont call it Mario 256? Or something like that.

  9. Quote Originally Posted by Rhydant
    This might be a silly question, but will the nextgen consoles 'have' bit-counts (ie, PS1 was 32, PS2 was 128)? I haven't seen anything reguarding that, so I'm wondering why they dont call it Mario 256? Or something like that.
    Do you think of your PC in terms of whether it's 32 or 64-bit or whatever?

    No? That's why today's consoles don't really have bit-counts either.
    MK2 on XBLA plz - let the unfolding of gameplay begin!!

  10. Quote Originally Posted by johnk_
    Do you think of your PC in terms of whether it's 32 or 64-bit or whatever?

    No? That's why today's consoles don't really have bit-counts either.
    Actually, I do think of PCs in terms of bits. Mine is 32, and some newer ones are 64. Older is 16 and so fourth. But thank you for your input.

  11. Your computer is only as good as the software you are running. Just because you have a 64 bit computer that is running Windows XP, doesn't mean it is a 64 bit machine.


    With the advent of machines like the Jaguar and the Saturn (making a mockery of bits) then the PS and the DC came along (it became more about pushing poly's) ... the "bit" comparisons is sort of a dead topic.
    Last edited by toxic; 17 Jun 2005 at 02:58 PM.

  12. Quote Originally Posted by Despair
    Why would it fly? Its just another Mario game. Unless Big N will actually try to do something revolutionary with it.

    Yeah, I know, there still a draw to Mario franchise, but will be enough to actually a warrant a purchase of the console?
    Like he said in the article, it all comes down to what they do with their controller. That'll be the new hook for the game. If they can come up with a new and worthwhile way to interact with what's happening onscreen, then it'll have a draw.
    - Kyo

  13. Quote Originally Posted by avatar
    Mario 64 isn't even innovative by todays standards.
    OMG! What a revelation!!11 The most innovative game from ANY year wouldn't be innovative by standards of a decade later. Go home.

  14. Quote Originally Posted by avatar
    What do you expect? What else can innovate platformers. Mario 64 isn't even innovative by todays standards. The most popular platformers out right now are just FPS in 3rd person.(Not counting Sly Cooper)
    Mario 64 WAS innovative, and still IS the best 3D platformer.

    I have faith EAD will make a killer Mario game for revolution. Sunshine had the best controls the genre has ever seen, plus a few flashes of brilliance mixed in with a few problems.
    Mario Kart: 369426-698458
    Animal Crossing: 4939-8195-3296

  15. Quote Originally Posted by Zerodash
    OMG! What a revelation!!11 The most innovative game from ANY year wouldn't be innovative by standards of a decade later. Go home.
    Sad thing no one else has been able to top it. You missed the point. Mixing genres and stuff like that are seen as innovative titles today.

    Mario 64 was a plain platformer that by todays standard would be a huge failure. Mario 64 was the peak of the Platformer genre. Not the FPS/Platformer genre(R&C or Jak) or the stealth/Platformer genre(Sly Cooper)

    Quote Originally Posted by Kinopio
    Mario 64 WAS innovative, and still IS the best 3D platformer.

    I have faith EAD will make a killer Mario game for revolution. Sunshine had the best controls the genre has ever seen, plus a few flashes of brilliance mixed in with a few problems.
    Nintendo has put themselves in a hole. SM64 was so huge that a sequel has to be more than a few improvments. I believe Mario is held to a higher standard than most( if not all) successful franchises out there and people expect something more than just a damn update like Jak and Ratchet do.

  16. I don't see what the big problem everyone had with Sunshine. I'll agree that it didn't have that mystical element that just hooks you. It controlled perfectly. The camera was correct more often than cumbersome, especially for the genre. The special stages, while frustrating to no end, took a great level of precision and I have a degree of respect for them now, in hindsight.

    But honestly what can be done with the genre now? I believe that the only boundary left is to take the series back to 2D and give it eye-bleeding hi-res.
    Finished Games of '09
    nothing at this time

  17. If this game doesn't have lava and castles I'm going to be upset. Sunshine was fine because it still controlled like a Mario (which still controls 10x better than any other platformers strive for), but I want to go back to those worlds I remember in 2D.

    Remember the King Bo-Bomb mountain? That was so amazing... just flying around for hours trying to see how far you could reach... ahh what a great game.
    Quote Originally Posted by rezo
    Once, a gang of fat girls threatened to beat me up for not cottoning to their advances. As they explained it to me: "guys can usually beat up girls, but we are all fat, and there are a lot of us."

  18. Quote Originally Posted by Mr_B
    But honestly what can be done with the genre now? I believe that the only boundary left is to take the series back to 2D and give it eye-bleeding hi-res.
    they did

  19. Quote Originally Posted by cka
    System seller for me. I want that game more than anything else coming out on any system. Heck, maybe more than everything else.
    No gnus is good gnus.

  20. Quote Originally Posted by RoleTroll
    System seller for me. I want that game more than anything else coming out on any system. Heck, maybe more than everything else.
    I didn't realize this was coming out for the DS! Wow, that game looks pretty decent. The warping of the pipes and a couple of other new features to the series has me excited about it almost as much as the new graphics.
    Quote Originally Posted by rezo
    Once, a gang of fat girls threatened to beat me up for not cottoning to their advances. As they explained it to me: "guys can usually beat up girls, but we are all fat, and there are a lot of us."

  21. Quote Originally Posted by Rhydant
    Actually, I do think of PCs in terms of bits. Mine is 32, and some newer ones are 64. Older is 16 and so fourth. But thank you for your input.
    right.. well, my point is that normal people think of them in terms of GHz, FSB, RAM, video card, etc.

    You asked for the explanation, and there it is.
    MK2 on XBLA plz - let the unfolding of gameplay begin!!

  22. Quote Originally Posted by cka

    Well, I was going to mention the DS game, but I figured we were mainly talking about console specific.

    On a second thought, I do understand how sunshine didn't really seem to have the mario feel, meaning it didn't have the real traditional worlds, castles and what not.
    Finished Games of '09
    nothing at this time

  23. Quote Originally Posted by Mr_B
    Well, I was going to mention the DS game, but I figured we were mainly talking about console specific.
    the ds is a console (albeit a handheld one)

    I say the smb on ds is one of the only nintendo games I've been looking forward to in years. I might even have to break down and get me a ds for it.

  24. Quote Originally Posted by cka
    the ds is a console (albeit a handheld one)

    I say the smb on ds is one of the only nintendo games I've been looking forward to in years. I might even have to break down and get me a ds for it.
    then what shall we call the living room machines??
    Finished Games of '09
    nothing at this time

  25. Quote Originally Posted by johnk_
    Do you think of your PC in terms of whether it's 32 or 64-bit or whatever?
    Came up the other day when I installed Far Cry and there was a patch for 64-bit PCs that I had to pass up since mine's 32-bit.
    naturam expellas furca, tamen usque revenit

  26. Quote Originally Posted by Mr_B
    I don't see what the big problem everyone had with Sunshine.
    I don't either. It was Mario 64 with a waterpack and better graphics. I think the hyper-preschool art direction put alot of people off though.

    Quote Originally Posted by cka
    They did.
    That french guy really needs to clip his fingernails. And to learn how not to suck at Mario. Was there anything that didn't hit him?
    - Kyo

  27. Quote Originally Posted by marwan
    http://www.gamesarefun.com/news.php?newsid=5161



    dunno if this has been posted before since i was outta town for a long time. it's a repost mod you can delete it.

    anyways, i'm so glad that Ninty decided that Mario 128 goes to the revolution, if it'sa launch title then this would make the revolution fly off the shelves like the good ol' days!

    and please no flud or any gadgets, i just want jumping mario in mashroom kingdom with goombas!
    I wish. Something tells me Miyamoto is all but determined to make sure the next Mario game is as UN-like the previous titles as possible. bleh

    Never mind the fact he'll probably only be a general supervisor on the game.

    I'm also worried by the E3 New Super Mario Brothers report from IGN which said it was sparse on enemies. Lame. Don't wanna make the game to hard for toddlers I guess. I don't get it, why dumb down the Mario games for kids with this annoying "universal difficulty" angle when kids like the old cartridges as much as the new Mario titles (from what I have seen firsthand anyways)?

    I may sound bitter but I enjoyed Sunshine. But the next game needs to be a Mario 64 killer through and through.
    Last edited by 1CCOSA; 17 Jun 2005 at 10:39 PM.

  28. Um when were mario games filled with bad guys? I think your confusing mario and sonic.

  29. Quote Originally Posted by avatar
    Um when were mario games filled with bad guys? I think your confusing mario and sonic.
    ...when were Sonic games ever filled with bad guys? Most of them were absolutely harmless, and in the Advance series they're so watered down that they actually jump over you when you approach so they don't slow you down.

    In any case, I hated Mario Sunshine because the level design was terrible. Mario controlled fine, and the waterpack was a good idea, but outside of the secret stages the levels were positively dull to explore.

  30. Quote Originally Posted by avatar
    Um when were mario games filled with bad guys? I think your confusing mario and sonic.
    They were up until SMW Yoshi's Island for the SNES. They were brimming with them. Dunno what games u were playing, Sonic 2D games have way less enemies even.

+ Reply to Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts