The older Mario series had tough enemies which got in your way. End of story. Maybe they were just easier for you. The only time I felt threatened by Sonic's enemies was because I was worried I'd hit one and lose all the rings I'd collected....
At least they were a threat. I don't think I have ever died by a enemy in a mario game unless it was a boss or one of those unavoidable enemies that you have to watch and time to get past themOriginally Posted by sethsez
SOnic on the other hand is chock full of guys of your going fast. If they had less rings in sonic levels then the diffuculty would shoot up.
However I do agree Advance is easy.
The older Mario series had tough enemies which got in your way. End of story. Maybe they were just easier for you. The only time I felt threatened by Sonic's enemies was because I was worried I'd hit one and lose all the rings I'd collected....
The way I see it, a new Mario game would be great if it actually played like a Mario game. Mario 64 was a great game, and it spawned the 3D platformer, but it had no mushrooms, no fire flower, etc.... I want it in 3D, and playing like an old SMB game. This New SMB looks cool, but it's not quite what I mean (although I think it'll be great). Heck, even if it was something that controlled like Luigi's Mansion where it was 3D, but limited in some movement (like last boss), and was a platformer, it could be cool.
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We need the Super Mario 3 to Mario 64. Super Mario 3 was SMB, but loaded with stuff. Completely packed with levels and suits and all kinds of stuff that complemented the game mechanics, not replaced them. That's what i want out of a new Mario, take what they did in Mario64 and just jack it up like mad. But KEEP IT MARIO. Fludd was shitty.Originally Posted by TobalRox
I liked Sunshine too... but again, that and Mario 64 didn't feel like Mario games... they were good games that just so happened to have mario in it (and the correspoding characters/universe).
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You can't have a 3D version of a 2D Mario game. That's why 64 was a collect 'em up. That seems to be what Nintendo is trying to change with this new mysterious Revolution Power Glove. Maybe they should either re-invent 2D with the Revolution (I reckon it's possible) or just accept the fact that 3D 'platformers' can't be like the old 2D ones and move on.
Great to hear that Mario is most likely a launch game for Revolution.
I thought Mario Sunshine was great when it first came out, but after beating it, taking a two year break from it, then playing through Super Mario 64 again and then going back to Sunshine for a second spin, well, the game is a POS in my opinion. The missions are stupid, the fluid is an excuse for weak level design and controls that don't compare to Mario 64, the enemies suck.... Just so much is wrong with the game compared to Mario 64.
I have high hopes that Nintendo has learned from their mistakes, but I guess we'll see.
lol, chase down Shadow Mario x10! Collect Red Coins x2 (per level).
The Shadow Mario ones were some of the missions I actually liked a lot on certain stages (On other stages it was torment, though).Originally Posted by Valgar
The one mission on my second play through that sticks out as being "Why the fuck am I wasting my time on this?" material is the one with the raging Wiggler on the beach. I think near the end of the battle and hearing Mario yell for the millionth time by being thrown into the air by those raising sand dunes, I just had to say "Enough."
Sad considering that the Mario games are some of my favorite games of all time.
The first crash bandicoot when I played it felt more like a mario game, than mario 64 did for me, just by the fact that it was a platformer at heart still. So yes, a 2D platformer can be made in 3D.Originally Posted by Mikey
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