I agree it needs a little more polish but I sure feel like I got my $30 worth so far.
The camera hurts it the most. I'm loving it too, but i think a little more polish would've pushed it a long way. It's soooo freakin' Megaman Legends, too. I keep expecting to hear Roll talking to me. If there were voices, no other voice would be right for girl whatsername.
Donk
I agree it needs a little more polish but I sure feel like I got my $30 worth so far.
Definitely. No hate here. It's a fun game with tons of great ideas.
Donk
Oddly enough, I didn't really have an issue with the camera. I eventually got to the point where clicking the left shoulder button was almost automatic, and used that to point the camera where I wanted while rotating to face where I wanted to be. After Death Jr, my expectations for a PSP game's camera are nonexistent.
James
I just want a second analogue nub.
Donk
Bah. People have wanted a "better camera" since Mario 64 even. It's all relative. Like you said, L trigger balances it out fine.
And I'd have to say in my case, after Sonic Adventure 2's abysmal "camera," my expectations were pretty lenient. Just gimme a camera that doesn't make me angry!
Last edited by 1CCOSA; 08 Dec 2005 at 03:49 AM.
You should go back and set the place on fire. That'll teach `em.Originally Posted by Finch
Ugh, what's with the love for MML? I played through the first (somehow) then abandoned Tron Bonne half-way through due to extreeeeeeeeeeeme boredom and will never touch MML2. I may even sell all three which is *crazy* talk for Compass. The games were the definition of 32-bit 3D blandness. (to me... sorry, Finchle).
MML 2 was where it got good, but i really really liked Tron Bonne... ;_; What about Tail Concerto, the mysterious lost brother of MML?
Tokobots just has the atmosphere and characters that are similar to the MML/TC series.
Played a little more. I really want a rotating camera where i have to judge distance. Sometimes it looks like you're close enough to latch the Tokobots to a block, but you're not quite, so you have to reposition youself a few times. I also have a problem with going places that i'm not supposed to. Whenever i see an empty ledge or an area off the path, i want to go there. In the rare instances that the game lets me, the camera goes berserk and i get the insides of Tokoboy.
It doesn't ruin the game, but imagine... IMAGINE!!!!!!! Also, it would've been nice if the areas were a little more open.
Donk
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