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Thread: Two New Handhelds From Korea

  1. It should be able to handle MAME and NeoGeo emulation far better than PSP, since it has 64MB's of RAM.
    The aspect ratio of the screen also makes it better suited to emulation than the PSP, although that's not really that big of an issue.

  2. The word I've been able to gather on the XGP is it will be rather closed. Gamepark doesn't seem to want to push the open source aspect. They want it closed like the PSP and such, but there's still the mention of some sort of "Open-SDK" thing. It should have DRM, as well as fewer codecs as the GP2X (not certain). It will have a 3D chip, and it can handle the Quake 3 engine. There are quite a few unknowns still, though. Gamepark's not said too much about it.

    Gamepark Holdings, on the other hand, want the GP2X as open as they can make it. There will be DRM, but only for commercial games. Not much in the way of 3D support - this is a 2D machine. The GP2X is seen as the "real" successor to the GP32.

    Specs and general info are here: http://newbie.gp32x.de/

  3. man...that'd be great for home brew pc games. i've been dying to play cave story on the train.

  4. Kirby

    Quote Originally Posted by Lhadatt
    The word I've been able to gather on the XGP is it will be rather closed. Gamepark doesn't seem to want to push the open source aspect. They want it closed like the PSP and such, but there's still the mention of some sort of "Open-SDK" thing. It should have DRM, as well as fewer codecs as the GP2X (not certain). It will have a 3D chip, and it can handle the Quake 3 engine. There are quite a few unknowns still, though. Gamepark's not said too much about it.

    Gamepark Holdings, on the other hand, want the GP2X as open as they can make it. There will be DRM, but only for commercial games. Not much in the way of 3D support - this is a 2D machine. The GP2X is seen as the "real" successor to the GP32.

    Specs and general info are here: http://newbie.gp32x.de/
    nice can't wait for full screen good speed MAME on a handheld

  5. Quote Originally Posted by Dylan1CC
    Can this thing handle MAME? Even beefy roms like Alien vs Predator?
    Stuff like AvP is better handled by a more specialized emulator than MAME. Something like Kawaks or Final Burn.

    Anyway, the GPX2 came out this week and they already got the thing playing NeoGeo, Gameboy, SNES, Commodore 64, Quake, Hexen, and Quake 2, and playing DivX movies nicely without resizing. Even has built in TV output, which I didn't realize. Seems to be delivering on its promise of being a homebrew dream.




    Alot of the stuff is slow or incomplete, but considering they're the result of less than 3 days work, I can forgive them. Most of them aren't taking advantage of both CPUs yet nor any ASM optimization and estimates are that they should get 4-8x faster as they develop.
    Last edited by Frogacuda; 20 Nov 2005 at 01:50 PM.

  6. It's cool that it can run Quake and Quake 2, although the control layout isn't exactly well suited to those games.

  7. Quote Originally Posted by kedawa
    It's cool that it can run Quake and Quake 2, although the control layout isn't exactly well suited to those games.
    movement like goldeneye, shooting and jumping on the triggers. not the greatest but doable.

  8. Without an analog stick, even that setup would be a bit clunky.
    Some form of auto-aiming would definitely be welcome.

  9. Quote Originally Posted by Frogacuda
    Anyway, the GPX2 came out this week and they already got the thing playing NeoGeo, Gameboy, SNES, Commodore 64, Quake, Hexen, and Quake 2, and playing DivX movies nicely without resizing. Even has built in TV output, which I didn't realize. Seems to be delivering on its promise of being a homebrew dream.
    It seems likely. It would be nice to have a handheld that is this powerful and flexible, which can play games on either its own color LCD screen or on a TV. The price seems reasonable for all of the features it has.
    "PSP will elevate portable entertainment out of the handheld gaming ghetto." -- Kaz Hirai

  10. Quote Originally Posted by kedawa
    It's cool that it can run Quake and Quake 2, although the control layout isn't exactly well suited to those games.
    quake was designed for Doom-style controls, with auto-vertical-aiming. It'd work just fine. Doom-style movement with the dpad, triggers to strafe.

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