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Thread: China limits MMO gaming to 3 hours.

  1. PC China limits MMO gaming to 3 hours.

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    Quote Originally Posted by gamespot.com
    Online gamers are different in Asia.


    Examples of extreme devotion to one's favorite online game have resulted in a number of quirky, if not tragic, occurrences in that part of the world. For instance, there's the couple whose infant expired as they played games in an Internet cafe; there is the death that occurred from exhaustion; and there are even murders that have resulted from feuds begun online. These are a few of the most notorious results of intense attachments to gaming.

    In China yesterday, the government agency that oversees the online game industry said that testing of a system to regulate the number of hours gamers spend online will be ready for deployment this October.

    The system will impose penalties on players who spend more than three hours gaming online. The system is slated to be fully operational in late 2006 or early 2006 and will be compulsory for all massively multiplayer online role-playing and online casual games.

    "This timing mechanism can prevent young people from becoming addicted to online games," Xiaowei Kou, the deputy director of the general administration of press and publication (GAPP), said during a press conference in Beijing.

    According to the Interfax news service, an official arm of the Chinese government, the system reduces the ability level of a player's online game character if the game is played beyond the three-hour limit. Basically, play more than three hours and the system cuts a game character's ability by half. Play more than five hours and the system reduces a game character's ability to the lowest level possible.

    Gamers must wait a minimum of five hours before returning to gameplay, or the system will not reset..

    Companies that have vowed to participate in the beta of such a system include the country's biggest online game operators: Shanda, NetEase, The9, Optisp, Kingsoft, SINA, and Sohu.

    The following games will be included in trials of the new system: The Legend of Mir II, The World of Legend, Westward Journey Online, Fantasy Westward Journey Online, World of Warcraft, MU, JX Online, First Myth Online, The Legend of Mir 3G, Lineage II, and Blade Online.

    The endorsement of publishers is hardly surprising, as no online game is allowed to be operated in China without GAPP's approval. To defy GAPP would be tantamount to exiting the online-game playing field in China.
    Wow. Uhh... wow. I like America. Thanks.
    Last edited by FM Nick; 24 Aug 2005 at 05:29 PM.

  2. People in the west aren't as fanatical when it comes to playing online games. Koreans and Chinese seem to get lost in games for hours, to the point of exhaustion and fatigue. Obviously it's a case of a few bad eggs spoiling the bunch, but it's not like the law came out of nowhere.
    Quote Originally Posted by rezo
    Once, a gang of fat girls threatened to beat me up for not cottoning to their advances. As they explained it to me: "guys can usually beat up girls, but we are all fat, and there are a lot of us."

  3. this is good news to WoW gamers everwhere (except china)
    your mom

  4. Yes, it came out of their communist asses... idiots...

  5. And yet, College students and their Proffessors push for Communism every day.

  6. I never understood the mentality of most MMO games in making games that encourage people to play as much as possible. All it does is increase bandwidth and support costs with no financial gain for the developer. I would want to make a MMO that encouraged people to play as little as possible while still wanting to pay to play.

    Should be interesting what design changes this law produces -- in a lot of MMO games, it takes a couple of hours just to get anything going.

    Does the time limit carry over between games? That would be kinda silly if it did not. It also will not stop people from constantly farming in a good number of games, as that is something you can do with even severely nerfed characters (game dependent).

    In short, this is no solution to the problem.

    -Dippy

  7. Anyone who spends all their time playing MMO games will find a loophole.
    From the sounds of it, this scheme could easily be circumvented by alternating between different games and/or accounts.
    Just play game A for three hours, then game B for three hours, then game C for three hours, and then repeat.

  8. #8
    My head would fucking explode if I had to quit MMOs after three hours.

  9. This is so not Dracula.

  10. Draconian maybe? But I agree, not Dracula

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