Summary please. My time is money and YOU DON'T MAKE THAT KIND OF MONEY!
Four Treasure Interviews here...
A lot of the questions are redundent but there is a lot of interesting information.
http://www.gameinformer.com/News/Sto...1128.32039.htm
http://www.ikaruga.co.uk/forum/viewtopic.php?t=812
http://www.1up.com/do/newsStory?cId=3143653
http://ds.ign.com/articles/650/650604p1.html
Summary please. My time is money and YOU DON'T MAKE THAT KIND OF MONEY!
I will post interesting bits from a couple then.
GI: Is there any chance we’ll see a sequel to Sin and Punishment?
Maegawa: We are considering it. We are very proud of the quality of that game, that’s why we’re thinking about it.
GI: We were both disappointed that that game never made it over to North America, because we both imported it and loved it, so that’s very good news!
Maegawa: We had finished the localization of the Nintendo 64 version, too. But still, it didn’t get released.
GI: [Billy] I’ll have to talk to some people over there. (laughs)
Maegawa: If we’re going to work on a Sin and Punishment sequel, the game has to be sold in America too. So if the fans want it they should make some noise. (laughs)IGN: "Super" bosses, eh? Does that mean that Seven Force has more forms now -- like Ten Force?
[laughter]
Maegawa: There was actually some talk of doing that. In the design document, we have "Seventy Force" written, along with drawings for all seventy transformations. To make [Seventy Force], it would probably take a year though.
[laughter]
Maegawa: Actually, we originally [referring to the original Gunstar Heroes] created Seven Force as "Five Changer." But during development, we realized that maybe Seven Force would be better.
If we had one more year to develop this game, maybe we could do Seventy Force.
[laughter]
1UP: Do you have any involvement with the upcoming Treasure Box compilation coming out in Japan, and if so, is there anything you can tell us about it?
I am involved with the project as a supervisor and will be focusing on ensuring that the three Genesis titles run smoothly. The development will be overseen by SEGA, and we are planning to include various bonus elements.
Now that I know Hideyuki Suganami is freelance I'm going to be miserable until I find out what else he worked on.
Originally Posted by Frogacuda
![]()
Doesn't sound like it will be happening anytime soon....
Dont be a robot, be human.
PSN: Di3heart
I really hope S&P gets a sequel.
I never got to play the original, which I'm told hasn't aged well, but I do love me some rail shooters.
Nobody told you S&P hasn't aged well. That's just a blatant lie.Originally Posted by kedawa
I've been told it looks like dog shit, which isn't something I recall reading about when the game was first released.
It actually still looks pretty good by today's standards. I've had Chao's copy for a while, and I play it at least once a week or so, because it's that badass.
Bookmarks