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Thread: I made a videogame! (demo v3 inside)

  1. I made a videogame! (demo v3 inside)



    This is a shooter I'm working on (Codenamed Project Dumf). I plan to have 6 or 7 stages, haven't quite decided yet. For now I have a 1 level demo to show.

    All the graphics are done by me, as well as enemy movement, bullet patterns and level design. Mediocre (from the GameMaker forums) was working with me on this for a while and did a great job with a bunch of the programming. Can't thank him enough.
    The music is placeholder stuff from vgmusic.com.

    Now on to the fun stuff.


    Scoring System:


    Pick up the medals for points. Destroy the fast spinning enemies before they explode for a 100,000 bonus each. You can also buzz the blue bullets from the boss for 2000 points each. That's about it as far as scoring goes.


    Controls:


    Joystick/Gamepad- Hold down BUTTON 1 to shoot. BUTTON 3 resets the game.

    At the title screen, press ENTER to start the game. At the continue screen, press ENTER to make a selection. You can also press ENTER at the game over screen to restart the game.


    Keyboard- Hold down SPACE to shoot. ARROW KEYS to move. The "R" key resets the game.

    At the title screen, press ENTER to start the game. At the continue screen, press ENTER to make a selection. You can also press ENTER at the game over screen to restart the game.



    DOWNLOAD

    Let me know if it sucks or whatever.

    (new version has slightly smaller hitbox, medals are easier to grab and can be grabbed while invincible now)
    Last edited by cigsthecat; 19 Feb 2006 at 12:14 PM.

  2. #2
    Mac version pls.

    p.s. looking for music?

  3. The program I used to make it can only do PC. Try that Virtual PC thing maybe.

    RE: music- probably, once I finish it. Maybe we can work something out.

  4. Looks great.
    Is the game windowboxed, or do you need to flip the monitor to play it vertically?

    I'll be sure to check it out next time I'm on a windows machine.

  5. Right now it's letterboxed, I'm trying to figure out how to make an option for monitor flipping.

  6. Pretty cool, pretty cool. Especially love the look.

    I got reamed more than I usually do playing these, I must say.

  7. Pretty cool. It crashed about a minute in.

    Thinking about going Alien Hominid with this? If it gets fleshed out, I don't see why it couldn't.

  8. This reminds me of Alien Hominid.

    Not because of the art style, but because it mercilessly kicked my ass, wiped it's balls with my chin, and sent me on my way . I'm going to bed a shamed man

    It was fun, though

  9. Seems cool, looks great. And I know I'm not good at shooters or anything, but some of those shot patterns seem pretty impossible to dodge...

  10. Your art style as applied to a shooter is pretty unique. I dig it. Unfortunately, the controls feel a little imprecise for some reason. I had a lot of trouble dodging bullets worth shit. Maybe it just needs to be slowed down a bit. I'm not sure what it is.

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