This is a shooter I'm working on (Codenamed Project Dumf). I plan to have 6 or 7 stages, haven't quite decided yet. For now I have a 1 level demo to show.
All the graphics are done by me, as well as enemy movement, bullet patterns and level design. Mediocre (from the GameMaker forums) was working with me on this for a while and did a great job with a bunch of the programming. Can't thank him enough.
The music is placeholder stuff from vgmusic.com.
Now on to the fun stuff.
Scoring System:
Pick up the medals for points. Destroy the fast spinning enemies before they explode for a 100,000 bonus each. You can also buzz the blue bullets from the boss for 2000 points each. That's about it as far as scoring goes.
Controls:
Joystick/Gamepad- Hold down BUTTON 1 to shoot. BUTTON 3 resets the game.
At the title screen, press ENTER to start the game. At the continue screen, press ENTER to make a selection. You can also press ENTER at the game over screen to restart the game.
Keyboard- Hold down SPACE to shoot. ARROW KEYS to move. The "R" key resets the game.
At the title screen, press ENTER to start the game. At the continue screen, press ENTER to make a selection. You can also press ENTER at the game over screen to restart the game.
Not because of the art style, but because it mercilessly kicked my ass, wiped it's balls with my chin, and sent me on my way . I'm going to bed a shamed man
Your art style as applied to a shooter is pretty unique. I dig it. Unfortunately, the controls feel a little imprecise for some reason. I had a lot of trouble dodging bullets worth shit. Maybe it just needs to be slowed down a bit. I'm not sure what it is.
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