I liked everything that was a dungeon. But everything that wasn't a dungeon is SwordQuest for Atari bad.
Wind Waker was good. Granted, the sailing was a pain in the ass, and it was easily the least challenging game in the series.
But when you're at underwater Hyrule Castle, and you pull the Master Sword, and everything comes to live... beauty. Also, it had the best final boss fight of the series. This is the truth.
Originally Posted by C.S. Lewis
I liked everything that was a dungeon. But everything that wasn't a dungeon is SwordQuest for Atari bad.
BG&E was barely a game. I think I did more photography than I did fighting or skimming the seas. The stealth wasn't bad. The final battle was a bad joke. Would have made a better movie.
"I've watched while the maggots have defiled the earth. They have
built their castles and had their wars. I cannot stand by idly any longer." - Otogi 2
The town was good, too. And some of the islands had very intriguing designs. The overall animation was top-notch. The story did an efficient job of mixing things up a bit. Overall, the game had a lot of strong points. And Tingle was actually funny. ("What's that? Are you... *sniff, sniff*... poor?")
You're letting your red-hot rage for the sailing spill over into other aspects.
Originally Posted by C.S. Lewis
True, Wind Waker has plenty of good points (I did keep my copy) but for a game in one of the most loved franchises ever, it's easy to be disappointed by its flaws and exaggerate. I was enjoying the game but by the time I got far into it, I was getting sick of that ocean. It's such an integral part of the design that the player can't ignore it, unfortunately.
Was there an option to invert the X-axis in Beyond Good & Evil (Xbox version)? I don't remember there was such an option, and it pissed me off throughout the game. That alone kept me from enjoying it as much as any of the Zelda games. Hopefully the sequel will have it.
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