Darius Gaiden (Saturn and Taito F3 both): Its 28 zones let you take a different path through the game each time. Even better than G-Darius, just IMO.
Out Run 2: Currently my favorite racer.
Spikeout Battlestreet: It was only $30 to begin with, but I would not have flinched at paying $50 for it. It's as close as you get to Streets of Rage in current-gen.
Call of Duty 2: Once you've finished the game at the default setting, try Veteran "You will not survive" mode for a real challenge.
Super Street Fighter II (SNES): Not a bad port of the game for 16-bit. The CPU AI in 1P mode is pretty strong, even compared to the arcade.
Space Megaforce (SNES): Love the Tricky & Wild difficulty settings. One of the first shooters with a few "revenge bullets".
Thunder Force IV: It's surely worth keeping at to try for that 2,000,000 "no miss" bonus.
Doom I & II: Actually better than Doom III gameplaywise in that you can get SWARMED by a good handful of enemies at a time. You race toward the key, grab it, and BAM! A door opens and releases half a dozen Imps.
Crisis Zone (PS2): It is much harder than the arcade version with maybe 200% more Crisis Sightings, but IMO this is welcome since I can 1-life clear the arcade with no trouble.
Ibara: Yet another great shooter from Shinobu Yagawa (Raizing's project leader on Garegga).
Border Down: Great sidescroll shooter with some ex-Taito employees involved. The break laser system is a nice improvement over what they originally tried in Metal Black.
Ketsui: Yet another great shooter from Cave. The score system is a break from Dodonpachi's/Daioujou's stringent chaining, but the bullet patterns still do offer a good challenge. It may cost a few Benjamins, but the replay value will make up for that. This is long overdue for a console version- how about it, Arika? You want to.
Elevator Action II: Nice cross between Elevator Action and Rolling Thunder. Some good scoreplay is involved when you shoot lights out- killing enemies in blacked-out areas is worth double. Setting traps for enemies with Jad's shrapnel bomb or Edie's fire bomb is fun- leave one in an elevator and let some moron walk in to their death.
Street Fighter III (Double Impact & Third Strike): Street Fighter III is seriously underrated. I was enthused about it right from the start and it didn't disappoint.
Kaiser Knuckle (F3): Not a bad fighting game. I wish it had more than 9 playable characters, but there are some cool features in it like fire and lightning zones that boost some special moves. Slamming your opponent into the stage walls enough times will cause them to break, opening up other areas. You need to get a certain minimum score and reach the final stages on 1 credit to fight the real final boss- the General. If you do get there- good luck. SNK's bosses are nothing in comparison. One time I went through 20+ credits trying to beat him before giving up.
Power Drift: It probably got more of my quarters than almost any other Sega scaled-sprite racer from the late 80's/early 90's. The 3D effects are amazing, especially with the steep hills on some of the tracks and the tilt effect. Until the Dreamcast, no home version did it justice. At least the C64 and especially the Saturn ones were nice tries.
Finished in 2021: 8 games (PC: 4, PS4: 2, PS3: 1, X1: 1)
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