Something to keep in mind while modeling is not having your polygons exceed 4 sides. From my experience, when you goto animate something, or render it, it tends to do funky things if it has polygons that exceed 4 sides.
Thanks, I'll try to work on some of that.Originally Posted by BrAnDX105Not in the slightest. If something looks like shit or seems off please tell me.Sorry if I seem like I'm being pickyGranted. I'm posting two wireframes, one is the non-smooth version which is what I'm doing all my editing in and the other is the smooth "finalized" version that I'll eventually start mucking around with once I have more of the general qualities where I want them.Originally Posted by Shin Johnpv
Something to keep in mind while modeling is not having your polygons exceed 4 sides. From my experience, when you goto animate something, or render it, it tends to do funky things if it has polygons that exceed 4 sides.
Eat a bag of dicks.Originally Posted by BerringerX
Werd.
I added a jawbone and this is the tweaked nose, although I still need to widen the latter and round out the former. I also made the jawbone go way too far back for the main curve under the ear, so that looks pretty wierd at the moment.
Looks good, I haven't had any experience with modeling people yet. I just started my first 3DSM class and after about 2 weeks I've come up with my first attempt (attached). I think it looks awful but my instructors seemed to like it.
We won't be getting into character models until next quarter. Looks fun though.
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Looks like a Dire Straits video.
Good job for your first go, definitely impressive.
His lips look too big, and there's something off with the relationship between the eyeballs and the nose, but so far so good.
Originally Posted by rezo
Originally Posted by MechDeus
Based on the wireframes I would listen to BrAnDX105 it looks to me like you have alot of weird shaped and weird amount of sides polygons, one thing you may want to do which will actually help make the model look better is go in and try to make as many of those polygons 3 and 4 sided as possible
I would also try to even out (if that makese sense to you) some of the polygons themself
Looks good. The only real problem I have with it is that the water looks terrible, it would've been better without.Originally Posted by Xeno GIt's a woman. I've failed at life.Originally Posted by Andrew
Alright, I gave her some cheekbones, trimmed part of the outer chin bone that was jutting out very unlady-like, reduced the brow and worked on the junction between the nose and forehead. I think the outer jaw and the skin behind the mouth (where it bunches up when a person smiles) is perhaps too much for a woman but otherwise I'm happy with how this is coming along.
By the time I'm done shaping everything I'll probably have added a billion polygon splits and my wireframe should contain no 5+ sided polygons by then, I've already had to edit a bunch of random vertices and re-split locations and I know there's a bunch more. That damned split line is still bugging me but I don't think I can really fix it until I start editing the smoothed version.
That looks alot better! Especially the nose.
I agree. The model you posted tonite looks WAY better then the model you posted last night.
Eat a bag of dicks.Originally Posted by BerringerX
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