Originally Posted by MechDeus
Before you do smooth it and start playing with the smoothed version I would highly reccomend fixing that weird pull right above the lip, things like that are alot easier to fix when your dealing with 5 verts as opposed to 20 or 40
there's still something about the way the cheek line and shape is flowing into the jow bone I can't place my finger on it, like her cheeks are real puffy or just has big cheeks to sinking in really fast to the jaw I'm not sure it's hard to tell from the screen shots
you could also get the poly tools scripts on highend.com (alot of them may be part of the maya game poly tools now) which would make it easy to create a smoothed version of your mesh that will update in real time as you edit the low res mesh it basically simulates sub-ds, if you gave me tomorrow I could remember how you would do it with out the script but I can't off the top of my head as I've just worked 11 hours and im fucking done mentally
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