Werd.Originally Posted by NeoZeedeaterAll adventure games really used to be was a series of puzzles that would trigger the next cutscene. A few games were much more freeform and didn't follow that ruleset such as Maniac Mansion (but its sequel sure did) though these seemed to be the exception.What do you think about this?
I actually prefer where they are now because I never really got much joy out of the puzzles because they were so often non-sensical. Usually they worked around combining a couple objects that seemed to have nothing in common and then using them somewhere I wouldn't expect to perform an action that comes together randomly. I can't really comment on the KQ and SQ series because even though I found the latter funny I hated their style of play and presentation too much to ever bother playing them for very long.
I also like how everyone's on the phone.
p.s. I agree with your edit.
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