The Turbo is probably my favorite system, it has a few classics on it but even the games deemed medicore seem highly playable and enjoyable. I remember New Adventure Island getting tepid reviews (Gamefan gave it 60's) and it turned out to be my favorite game in the series and the one Hudson seemed to use for the template of the GC/PS2 remake. A few games not mentioned:
Atomic Robo-Kid / Mr. Heli: Fun maze/shooter titles with highly personable characters and a decent challenge. The Turbo port of Atomic was little different than the Genny version and worth playing though it lacked the graphics.
Gain Ground SX: Better looking than the Genny version and the blah PS2 remake but lacking two player and a whole set of levels.
Chuka Taisen? (aka Cloud Master on SMS) Like Long Nosed Gremlin another good Taito shooter that never made it onto Taito Memories or Legends. Your character was very nimble and had decent firepower and the game allowed you to turn like Sidearms. The boss encounters were pretty detailed too.
Parasol Stars: A game in the Bubble Bobble series, one of the easier ones to beat too.
Cho Aniki/ Ai Cho Aniki: Both of these games are well-done and miles above anything released on later consoles. NCS/Masaya always did a great job disguising loading in Duo games (see Macross 2036 and Sub Man 3 two other good titles from them) and you can see their technical prowness in both games. Cho Aniki had a dark fantasy look to it with lots of mini-bosses, scrolling backgrounds, and detailed setpieces. Aside from some graphic hiccups and being a bit easy it was a top-notch shooter. Ai Cho Aniki was weirder but still a really well done game and change for shooters. Alot of your attacks were done with button combos and the pace was more like a driving game like Sega Rally/Outrun where hitting checkpoints with enough time was the key to beating the game.
Rayxander III: Part two was a good game but incredibly difficult. III was well-balanced game, your ship's firepower was acceptable compared to the re-starting nightmare of Gradius and R-Type. The backgrounds and enemies are very detailed, I've wondered if any of the designers had a hand in Thunderforce 4, as both games have very detailed but muted looking designs and some really nicely rendered figures.
Probably the worst part of the Turbo was it's place in the history of CD-Rom technology. I take good care of my Duo but often wonder when it's going to just stop. With TZD no longer being a licensed repair center there's really no place to repair a Turbo product. *-neo
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