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Thread: NFG has written a book

  1. #11
    Quote Originally Posted by nameless_one
    Yea ... everyone should know that Josh is an ass.
    You love it.

    Quote Originally Posted by Changeling
    But if yer nice, He'll make an infamous "discuss" thread.
    So do you.

  2. #12
    I noticed Chapters has this on their website so I will be checking stores to take a look. I'll buy it if seems like something to my interest.

    I'm mostly curious about the genre histories as I have spent a ton of time investigating that stuff myself. That doesn't sound like the main part of the book though so I'm wondering how in depth it will be.

  3. I will wait for some TNL impressions, and if it is +, then I will order it from Amazon.

  4. #14
    Congrats.
    Quote Originally Posted by NEOGEOman
    It's about mobile gaming
    Pass.

  5. Quote Originally Posted by nameless_one
    Yea ... everyone should know that Josh is an ass.

    your mom is josh.

  6. I'd definitely like to take a look at it, but I'm not sure if it's something I really have a use for. If you do another book with gamesx-esque modding info, perhaps with better diagrams, I'm pretty sure I'd be forced to buy one. It'd be an excellent reference.

    btw, the PCFX disassembly was pretty interesting, not to mention horrifying. Thanks for doing that so no one else has to.

  7. There are some things I think might deserve clarification: Mobile gaming was a tack insisted upon by the US publisher. They wanted it to be hip and/or trendy, something hot with the kids, and wanted to focus a lot on how mobile phone gaming was hot and different from console games. Well, it's not, is it? From a graphics perspective there's no difference between a mobile phone, a gameboy and a SNES. They all need cool 2D graphics, and the end results and techniques are not different enough for a pamphlet, let alone a book. Instead I focused on the history of mobile gaming, from the earliest LED monstrosities to the GameBoy, the NGPC and TE, GBA, DS and PSP (and others). That's the first segment. There's only about 12% devoted to a half dozen mobile phone developers, then it's back to spotlights and interviews with: eboy, army of trolls, chris hildenbrand, henk nieborg, Jan Halfar, Sato Takayoshi (he ported Sexy Parodius to the Saturn), some pages on design tools, developing on the PC Engine, a lot of talk re: porting graphics (SNES to GBA, SMS/GG/Genny), sprite histories (as mentioned above, plus Sonic, and Donkey Kong), eight pages each on visual histories for RPGs and Fighters...

    It's a lot less 'mobile' than 'pixel art history and development', but the publisher demanded a mobile focus, so I had to comply. It wasn't MY idea, and I tried to downplay it as much as possible...

    the PCFX disassembly was pretty interesting
    It's a fun-filled console. No good games and a PITA to work on, gotta love it.
    Please stop confusing your opinion with fact.

  8. Quote Originally Posted by Grave
    If you do another book with gamesx-esque modding info, perhaps with better diagrams, I'm pretty sure I'd be forced to buy one. It'd be an excellent reference.
    Hell yes.
    If someone were to publish a book that had complete pinouts for every port on every console, as well as mod tutorials and cct diagrams, I'd buy it in a heartbeat.
    I can't even find a comprehensive online source for that type of information.

  9. NEOGEOman, could you please post pictures of your gaming collection again? i remember you having the craziest and oldest gaming collection i have ever seen.

  10. Your site's down and I don't see the book title anywhere.

    This makes it very difficult for me to look at this tome of awesome.

    Oh, wait. Here it is...
    http://www.amazon.com/gp/product/024...lance&n=283155

    Now that I look at this, sprite art is something I've always wanted to try. I fucking need this.

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