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Thread: Star Fox Command

  1. ^^^^

    Agreed. That's pretty much what I was thinkin.'

  2. Maybe it's a design approach similar to F-Zero X; 60 fps at the cost of geometry.

  3. Yeah but Star Fox Command only runs at 30. The DS has already done way better than this looks.
    PSN = knarlockk
    Steam= kevinb150

  4. Quote Originally Posted by SpoDaddy
    Maybe it's a design approach similar to F-Zero X; 60 fps at the cost of geometry.
    The geometry in F-Zero X was simple, but recognizable. You could still tell they were a bunch of hovercrafts racing on huge tracks through futuristic cities and such. I can't tell what half of the enemies in this game are supposed to be.

  5. A bunch of triangular enemies.

  6. The last time fighting trangles and circles was acceptable for a commercial game was Xevious.

  7. Quote Originally Posted by sethsez
    The last time fighting trangles and circles was acceptable for a commercial game was Xevious.
    And Geometry Wars Evolved.
    R.I.P. Paragon Studios

  8. Tempest 2000

  9. Mortal Kombat.

  10. #40
    I found the answer to my original question if anyone's interested. Star Fox Command was developed Q-Games and Nintendo. It turns out Q-Games is a Japanese developer founded by ex-Argonaut man Dylan Cuthbert. http://www.q-games.com/index.shtml They also did the Bit Generations game Digidrive.

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