Maybe it's a design approach similar to F-Zero X; 60 fps at the cost of geometry.
^^^^
Agreed. That's pretty much what I was thinkin.'![]()
Maybe it's a design approach similar to F-Zero X; 60 fps at the cost of geometry.
Yeah but Star Fox Command only runs at 30. The DS has already done way better than this looks.
PSN = knarlockk
Steam= kevinb150
The geometry in F-Zero X was simple, but recognizable. You could still tell they were a bunch of hovercrafts racing on huge tracks through futuristic cities and such. I can't tell what half of the enemies in this game are supposed to be.Originally Posted by SpoDaddy
A bunch of triangular enemies.
The last time fighting trangles and circles was acceptable for a commercial game was Xevious.
And Geometry Wars Evolved.Originally Posted by sethsez
R.I.P. Paragon Studios
Tempest 2000
Mortal Kombat.
I found the answer to my original question if anyone's interested. Star Fox Command was developed Q-Games and Nintendo. It turns out Q-Games is a Japanese developer founded by ex-Argonaut man Dylan Cuthbert. http://www.q-games.com/index.shtml They also did the Bit Generations game Digidrive.
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