I picked up the U.S. version yesterday, and I think its a great game. I've played it for a couple hours, and I think its pretty much on par with the SNES and N64 versions. Its definitely much better than Starfox Assault.
I think the controls are what make this game great. The actual flying missions themselves aren't on rails, which seems like a disappointment at first. Most of the flying missions are basically in a free roam "arena" type setting and you basically fly all around shooting down enemy air craft. This wouldn't seem as good as the original Starfox games, if it weren't for the amazing controls. You basically use the stylus to fly the plane, you then tap buttons on the screen to make the plane do the loop the loops and u-turns. Double tapping the screen also makes the plane do a speed boost, and making a circular motion with the stylus makes the plane do a barrel roll (which is easy to pull off every time). The stylus controls just add so much more fluidity and precision that were not present in previous Starfox games, and it adds greatly to the feeling of actually flying an Arwing
The strategic elements are also pretty good. Some people may complain about these sequences, but they are much better implemented than those on foot missions in Starfox Assault. In the strategic missions you basically have an overhead map that shows where enemy planes, missiles, safe houses, and fuel sources are located. You then have so many turns to clear the map of any enemy planes. In order to do so, you simply move your little Starfox icon to a group of enemy planes by drawing a line with the stylus. Once you reach the enemy planes the game kicks into the free roam flying missions. These strategic elements also put the stylus to good use, because they add some fog to the maps that hides enemy ships...and you use the stylus to try and uncover the ships hiding behind the fogI think these strategic missions are well implemented because the flight missions would become repetitive if they didn't have something in between to break up the action. Also, I don't usually like playing strategy games, but it works well here because it doesn't seem to be overly complicated or difficult.
Another aspect I like of this game is the ability to actually control other members of the Starfox team (including Slippy) during flight missions. This adds some different strategy to the gameplay as well, because the ships also have different attributes. For example, Slippy's plane doesn't seem to lock on, its a bit "heavier" to manuever, and it has a shorter boost meter.
Overall, so far, Star Fox Command is DIFFERENT from the previous Star Fox games. Think back to the missions on Star Fox 64 where you fight those bosses: Leon, That Panther Guy, and that Grey Star Wolf (sorry I can't remember there names). That boss fight was basically free roaming and not on rails. If you remember those sequences, then thats basically how all the flight missions in Star Fox Command are so far.......just with REALLY GREAT CONTROL that ups the fun factor 100% for meThis is a solid entry in the series, and its definitely worth full price!


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